Infernus/SoundsGive feedback
< Infernus
List of sound effects for Infernus.
Weapon
Movement
Infernus's movement consists of 2 audios that play simultaneously, a footstep and foley sound
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Abilities
Audio plays when casting the spell
| Cast |
Audio loops on the projectile
| Loop |
If an enemy is hit, a modifier is applied to them, audio plays throughout the duration
| Mod Loop |
Audio plays when casting the spell
| Cast |
Audio loops on Infernus throughout the duration of the spell
| Loop |
Audio plays on the trail of scorched ground you leave behind
| Mod Loop |
Audio plays when the spell ends
| Stop |
Audio plays when afterburn activates
| Proc 01 | |
| Proc 02 | |
| Proc 03 | |
| Proc 04 | |
| Proc 05 |
Audio loops on the enemy unit throughout the duration of afterburn
| Loop |
Audio plays when casting the spell
| Cast |
Audio plays when Infernus explodes
| Explosion |