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| {{HeroTabs}}
| | солнце светит негры пашут вот такая доля наша |
| {{Infobox hero
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| | key = hero_inferno
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| | voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
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| | release_date = April 24, 2024
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| | codenames = Inferno
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| | pronouns = He/Him
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| }}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
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| }}
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| '''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
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| As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
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| == Weapon ==
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| {{WeaponCard|key=hero_inferno}}
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| == Abilities ==
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| {{AbilitySection
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| | hero_name = Infernus
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| | ability_num = 1
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| }}
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| {{AbilitySection
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| | hero_name = Infernus
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| | ability_num = 2
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| |notes=
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| * Does 50% damage to objectives.
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| * Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
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| ** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
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| ** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
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| * The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
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| * The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
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| ** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
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| }}
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| {{AbilitySection
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| | hero_name = Infernus
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| | ability_num = 3
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| | notes =
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| * Duration is refreshed by 0.5s for body shots and 1s for headshots.
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| * Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
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| * A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
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| * Afterburn ticks every half-second, for half its DPS each tick.
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| * [[Debuff Resist]] interactions:
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| ** Does not affect the build-up in any way.
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| ** Does reduce the initial base duration and the maximum duration.
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| | interactions =
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| {{AbilityInteraction | interaction = unstoppable | text =
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| Unstoppable suppresses and protects against T2 Spirit Damage reduction.
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| }}
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| }}
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| {{AbilitySection
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| | hero_name = Infernus
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| | ability_num = 4
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| | notes =
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| * A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
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| ** It does not require line of sight on Infernus to be seen.
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| ** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
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| }}
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| == Street Brawl ==
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| === Ability Changes ===
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| <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
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| In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
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| ==== {{AbilityIcon|Flame Dash|no-link=true}} ====
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| * Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
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| === Item Draft ===
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| {{HeroStreetBrawlItems|Infernus}}
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| == Backstory ==
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| {{Fates_Tale|inferno}}
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| == Update history ==
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| {{Update history}}
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| == 3D model ==
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| {{3D_Model|Infernus}}
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| ===Weapon===
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| {{3D Model|Infernus Weapon|size=240px}}
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| == Gallery ==
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| <gallery>
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| File:Infernus card.png|Infernus portrait
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| File:Infernus Gloat.png|Gloat portrait for Infernus
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| File:Infernus Critical .png|Critical health portrait for Infernus
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| File:Infernus MM.png|Infernus icon
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| File:Infernus Render.png|Infernus in-game render
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| File:Infernus select background.png|Infernus select background
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| File:Infernus Reference Sheet.png|Infernus reference sheet
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| File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
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| </gallery>
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| === Typography ===
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| <gallery>
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| File:Infernus name.svg|Infernus' name typography
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| File:Infernus russian.svg|Infernus' Russian typography
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| File:Infernus schinese.svg|Infernus' Simplified Chinese typography
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| File:Infernus turkish.svg|Infernus' Turkish typography
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| File:Infernus ukrainian.svg|Infernus' Ukrainian typography
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| </gallery>
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| === Visual novel ===
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| <gallery>
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| File:Infernus VN.png|Infernus visual novel art
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| </gallery>
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| === Removed/Unused content ===
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| <gallery>
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| File:Infernus card old.png|Previous Infernus portrait
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| File:Infernus leak.png|Leaked unfinished Infernus portrait
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| File:Infernus icon old.png|Previous Infernus icon
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| File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
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| File:Infernus tail.png|Old Infernus model with tail
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| </gallery>
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| === Concept art ===
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| <gallery>
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| File:Infernus Concept Art.png|Infernus concept art
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| File:Infernus concept.png|Infernus concept art
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| </gallery>
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| === [[Neon Prime]] ===
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| <gallery>
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| File:Inferno Neon Prime.jpg|Inferno model
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| File:Inferno Neon Prime gameplay.jpg|Inferno model
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| File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
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| </gallery>
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| == Trivia ==
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| * Infernus was named '''Inferno''' in ''[[Neon Prime]].''
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| * Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
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| * Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
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| * "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
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| == References ==
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| <references />
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| == Navigation ==
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| {{Hero Navbox}}
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