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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| key = hero_inferno
| key = hero_inferno
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| no_bullet_resist = true
| release_date = April 24, 2024
| voice_actor = Phil Morris
| release_date = April 16, 2024
| codenames = Inferno
| codenames = Inferno
| pronouns = He/Him
| no_spirit_resist = true
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
| no_sprint = true
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.


As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.


== Weapon ==
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
 
{{WeaponCard|key=hero_inferno}}


== Abilities ==
== Abilities ==
<tabber>
|-|(1) Napalm=
{{Ability card v2
| hero_name=Infernus
| ability_num=1
}}


{{AbilitySection
|-|(2) Flame Dash=
| hero_name   = Infernus
{{Ability card v2
| ability_num = 1
| hero_name=Infernus
| ability_num=2
}}
}}


{{AbilitySection
|-|(3) Afterburn=
| hero_name   = Infernus
{{Ability card v2
| ability_num = 2
| hero_name=Infernus
|notes=
| ability_num=3
* Does 50% damage to objectives.
| notes= Afterburn's buildup is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
}}


{{AbilitySection
Afterburn ticks every half-second, for half its DPS each tick.
| hero_name  = Infernus
| ability_num = 3
| notes      =
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
** Does not affect the build-up in any way.
** Does reduce the initial base duration and the maximum duration.
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
}}


{{AbilitySection
|-|(4) Concussive Combustion=
| hero_name   = Infernus
{{Ability card v2
| ability_num = 4
| hero_name=Infernus
| notes =
| ability_num=4
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
}}
</tabber>


== Street Brawl ==
== Weapon ==
=== Ability Changes ===
{{WeaponCard|key=hero_inferno}}
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
 
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
 
=== Item Draft ===
{{HeroStreetBrawlItems|Infernus}}
 
== Backstory ==
 
{{Fates_Tale|inferno}}


== Update history ==
== Update history ==
{{Main|Infernus/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== 3D model ==
== Background ==
{{3D_Model|Infernus}}
{{Fates_Tale|inferno}}
===Weapon===
=== Lore ===
{{3D Model|Infernus Weapon|size=240px}}
As a second generation [[Ixia|Ixian]] immigrant,<ref name=":1">2024-09-03 - [[Yoshi]]; Deadlock Discord - ''"at this time in the world of Deadlock there are plenty of Ixians that are born on Earth: Infernus and Grey Talon's daughter-in-law (RIP)."''</ref> Infernus was born and raised in New York and has never visited Ixia.<ref>[[Infernus/Quotes#Conversations|Infernus and Abrams conversation]] - Abrams: ''"So when's the last time you went to Ixia?"'' Infernus: ''"Never."'' Abrams: ''"You gotta be kidding me!"'' Infernus: ''"New York born and raised, baby."''</ref>


== Gallery ==
He works at a bar called ''Jezebel's,'' with his boss [[Minor characters|Hank]]. ''Jezebel's'' is under threat of being closed by the Alchemy Bureau for code violations.<ref name=":0" />
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
File:Infernus MM.png|Infernus icon
File:Infernus Render.png|Infernus in-game render
File:Infernus select background.png|Infernus select background
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
</gallery>


=== Typography ===
== Character interactions ==
<gallery>
File:Infernus name.svg|Infernus' name typography
File:Infernus russian.svg|Infernus' Russian typography
File:Infernus schinese.svg|Infernus' Simplified Chinese typography
File:Infernus turkish.svg|Infernus' Turkish typography
File:Infernus ukrainian.svg|Infernus' Ukrainian typography
</gallery>


=== Visual novel ===
*Infernus' friends and regular patrons, like {{HeroIcon|Abrams}}, {{HeroIcon|Wraith}} and {{HeroIcon|Lady Geist}}, call him '''Fern'''.<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 02.mp3|context=(killed Infernus)|transcription=I'll make it up to you later, Fern.}}</ref><ref>{{VoiceLineCite|name=Wraith|file=Wraith kill inferno 01.mp3|context=(killed Infernus)|transcription=I thought you wanted out of the life, Fern.}}</ref><ref name=":0">''[[The Binding of Oathkeeper]]'' - [https://youtu.be/nn_C9nQ_Ri0?si=7klZPsM6pJd3xbWr&t=393 Chapter 3B]</ref> Abrams calls Infernus "his bartender".<ref>{{VoiceLineCite|name=Abrams|suffix='|file=Abrams kill inferno 05.mp3|transcription=Hope I didn't kill my bartender for nothing.}}</ref>
<gallery>
* {{HeroIcon|Haze}} has made a deal with Infernus.<ref>{{VoiceLineCite|name=Haze|file=Haze kill infernus 02.mp3|context=(killed Infernus)|transcription=I thought we had a deal, Infernus.}}</ref><ref>{{VoiceLineCite|name=Haze|file=Haze kill infernus 03.mp3|context=(killed Infernus)|transcription=I see someone doesn't honor their deals.}}</ref><ref>{{VoiceLineCite|name=Haze|file=Haze kill infernus 05.mp3|context=(killed Infernus)|transcription=This is how you repay my mercy?}}</ref>
File:Infernus VN.png|Infernus visual novel art
* {{HeroIcon|Wraith}} and Infernus have worked together in the past.<ref>{{VoiceLineCite|name=Wraith|file=Wraith ally inferno burns down objective 01.mp3|context=(to Infernus)|transcription=Feels good working together again, doesn't it?}}</ref> He plays in Wraith's weekly poker game.<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno kill wraith 02.mp3|context=(killed Wraith)|transcription=I see you at the game Friday, Wraith.}}</ref>
</gallery>
* {{HeroIcon|Wraith}}, {{HeroIcon|Vyper}} and {{HeroIcon|Seven}} tease Infernus for leaving his criminal life behind and becoming a bartender.<ref name=":2">[[Infernus/Quotes#Conversations|Infernus conversations]]</ref><ref>{{VoiceLineCite|name=Vyper|file=viper select 08.mp3|transcription=Infernus used to be hard, but now he's just a bitch, slinging Mary Pickfords to other bitches... Oh my god, don't tell him I said that.}}</ref>
* Infernus wants to go on a date with {{HeroIcon|Holliday}}.<ref>[[Infernus/Quotes#Conversations|Infernus and Holliday conversation]] - Infernus: ''"How about when this is over, we have a chat at the bar?"'' Holliday: ''"Sounds like a plan."'' Infernus: ''"Sounds like a date."''</ref>
* {{HeroIcon|Lady Geist}} likes Infernus' recipe of gin and tonic.<ref>{{VoiceLineCite|name=Lady Geist|file=Geist kill infernus 01.mp3|context=(killed Infernus)|transcription=Ugh. He was the only one who knew how to make a proper gin and tonic. Pity.}}</ref>
* {{HeroIcon|Lash}} has an open tab at ''Jezebel's.''<ref>{{VoiceLineCite|name=Infernus|suffix='|file=Inferno ally lash pass on zipline 01.mp3|transcription=Don't die before you close your tab, Lash!}}</ref>
* Infernus wants to watch {{HeroIcon|Cadence}}'s set after the [[Maelstrom|ritual]].<ref>{{VoiceLineCite|name=Infernus|file=Inferno ping pre game 05.mp3|transcription=Let's hurry up and summon this thing. If we're fast enough, I can catch the end of Cadence's set.}}</ref>
* {{HeroIcon|McGinnis}} doesn't frequent ''Jezebel's'' because she finds it "too fancy".<ref name=":2" />


=== Removed/Unused content ===
== Gallery ==
<gallery>
<gallery>
File:Infernus card old.png|Previous Infernus portrait
File:Infernus card.png|Portrait
File:Infernus leak.png|Leaked unfinished Infernus portrait
File:Infernus MM.png|Minimap icon
File:Infernus icon old.png|Previous Infernus icon
File:Infernus Render.png|In-game render
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
File:Infernus winter.png|[[Seasonal events#Winter|Winter skin]]
File:Infernus Reference Sheet.png|Model sheet
File:Infernus Concept Art.png|Art
File:Infernus VN.png|Visual novel art
File:Infernus Weapon.png|Weapon - Incendiary Remarks
File:Infernus tail.png|Old Infernus model with tail
File:Infernus tail.png|Old Infernus model with tail
</gallery>
File:Infernus concept.png|Concept art
 
File:Inferno Neon Prime.jpg|Inferno ([[Neon Prime]])
=== Concept art ===
File:Inferno Neon Prime gameplay.jpg|Inferno ([[Neon Prime]])
<gallery>
File:Infernus Concept Art.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
</gallery>
 
=== [[Neon Prime]] ===
<gallery>
File:Inferno Neon Prime.jpg|Inferno model
File:Inferno Neon Prime gameplay.jpg|Inferno model
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
</gallery>
</gallery>
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* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
 
== See also ==
 
* [[Infernus/Quotes]]


== References ==
== References ==
<references />
<references />
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
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