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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| key = hero_inferno
| name            = Infernus
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| art            = Infernus full.png
| release_date = April 24, 2024
| card            = Infernus card.png
| codenames = Inferno
| summary        = Lights up enemies and watches them burn
| pronouns = He/Him
| description    = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
| dps            = 66
| bullet_damage  = 6.6
| ammo            = 27
| bullets_per_sec = 10
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 625
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.36
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 33
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = Incendiary Remarks
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.


As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
'''Infernus''' is an [[Ixia|Ixian]] with a powerful control of flame that he uses to enhance his speed and ignite his enemies burn his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, '''Infernus''' can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.  
 
== Weapon ==
 
{{WeaponCard|key=hero_inferno}}


As a creature from [[Ixia]], Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
== Abilities ==
== Abilities ==
 
<tabber>
{{AbilitySection
|-|(1) Catalyst=
| hero_name  = Infernus
{{Ability card
| ability_num = 1
| name            = Catalyst
| range          = 20m
| cooldown        = 24s
| description    = Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them
| effect1        = '''Damage Amplification:''' '''30'''%
| effect2        = '''Damage:''' '''50''' {{ss|0.3}}
| effect3        = '''Movement Slow:''' '''40'''%
| effect4        = '''Debuff Duration:''' '''8'''s
| effect5        = '''Slow Duration:''' '''4'''s
| upgrade1        = '''+1''' Charge
| upgrade2        = Infernus gains '''20% Lifesteal''' against victims
| upgrade3        = '''+10'''% Damage Amplification and '''-40'''% Heal/Regen
| duration        = 6s
}}
}}
 
|-|(2) Flame Dash=
{{AbilitySection
{{Ability card
| hero_name  = Infernus
| name            = Flame Dash
| ability_num = 2
| description    = Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. Hold '''[Fire]''' to dash faster.
|notes=
| cooldown        = 38s
* Does 50% damage to objectives.
| effect1        = '''Max Dash Speed:''' '''20'''m/s
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
| effect2        = '''DPS:''' '''40''' {{ss|0.7}}
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
| effect3        = '''Dash Time:''' '''3'''s
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
| effect4        = '''Dash Speed:''' '''12'''m/s
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
| effect5        = '''Trail Duration:''' '''4'''s
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
| upgrade1        = '''+30% Fire Rate Slow''' for 7s
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
| upgrade2        = '''+45''' DPS
| upgrade3        = '''-20s''' Cooldown
}}
}}
 
|-|(3) Afterburn=
{{AbilitySection
{{Ability card
| hero_name  = Infernus
| name            = Afterburn
| ability_num = 3
| description    = Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration
| notes      =
| effect1        = '''DPS:''' '''15''' {{ss|0.5}}
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
| effect2        = '''Burn Duration:''' '''3'''s
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
| effect3        = '''Buildup per bullet:''' '''10'''%
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
| effect4        = '''Headshot Buildup:''' '''16'''%
* Afterburn ticks every half-second, for half its DPS each tick.
| effect5        = '''Buildup Decay Time:''' '''15'''s
* [[Debuff Resist]] interactions:
| upgrade1        = Victims deal '''-30'''% Spirit Damage
** Does not affect the build-up in any way.
| upgrade2        = '''+1s''' Burn Duration
** Does reduce the initial base duration and the maximum duration.
| upgrade3        = '''+30''' DPS
| interactions =
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
|-|(4) Concussive Combustion=
{{Ability card
| name            = Concussive Combustion
| description    = Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius
| radius          = 12m
| cooldown        = 120s
| effect1        = '''Stun Duration:''' '''1.25'''s
| effect2        = '''DPS:''' '''160''' {{ss|1}}
| effect3        = '''Explosion Delay:''' '''3'''s
| upgrade1        = '''-40s''' Cooldown|upgrade2='''+0.5s''' Stun Duration and '''+4m''' Radius
| upgrade3        = '''+115 Damage''' and '''100% lifesteal from enemy heroes hit'''
}}
}}
</tabber>


{{AbilitySection
== Background ==
| hero_name  = Infernus
{{Quotation||
| ability_num = 4
'''A FATE'S TALE:'''
| notes =
 
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}
** It does not require line of sight on Infernus to be seen.
 
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
== Update history ==
}}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
|-style="text-align: center; background-color:#f0dbbb;"
|<b>Patch</b>
|<b>Changes</b>
|-
|[[Update:09-01-2024 Update|Update 09-01-2024]]
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Now has <u>30% Slow resistance</u>.
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - Reduced {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Vertical reach.
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Speed is now affected by slows.


== Street Brawl ==
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Trail width now Increases with ability range.
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:


==== {{AbilityIcon|Flame Dash|no-link=true}} ====
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Duration Reduced: 7s → <u>6s</u>.
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.


=== Item Draft ===
- {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' Damage amp Reduced: 30% → <u>25%</u>.
{{HeroStreetBrawlItems|Infernus}}


== Backstory ==
- {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' T3 Damage amp Increased: +10% → <u>+15%</u>.


{{Fates_Tale|inferno}}
- {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' T2 Lifesteal Reduced: +20% → <u>+15%</u>.
|-
|Update 08-15-2024
| - Updated Infernus tracer, muzzle, and impact FX revisions for better performance.
|-
|Update 08-01-2024
| - Fixed various bugs with Infernus that caused significant lag.
- Fixed Infernus being unable to slide out of {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash'''.


== Update history ==
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T1 and T2 Swapped.
{{Update history}}


== 3D model ==
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Base DPS Reduced: 18 → <u>15</u>.
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}


== Gallery ==
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 DPS Reduced: 33 → <u>30</u>.
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
File:Infernus MM.png|Infernus icon
File:Infernus Render.png|Infernus in-game render
File:Infernus select background.png|Infernus select background
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
</gallery>


=== Typography ===
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Spirit scaling Increased: {{Ss|0.4}} → <u>{{Ss|0.5}}</u>.
<gallery>
|-
File:Infernus name.svg|Infernus' name typography
|Update 07-18-2024
File:Infernus russian.svg|Infernus' Russian typography
| - Fixed a bug where Infernus could get stuck in his {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Pose.
File:Infernus schinese.svg|Infernus' Simplified Chinese typography
- Fixed a speed exploit with Infernus {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash'''.
File:Infernus turkish.svg|Infernus' Turkish typography
|-
File:Infernus ukrainian.svg|Infernus' Ukrainian typography
|Update 07-04-2024
</gallery>
| - Added a sound for when Infernus's {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Procs.
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Linger duration Increased: 0.4s → <u>1s</u>.
|-
|Update 06-27-2024
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Base DPS Reduced: 20 → <u>18</u>.
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 DPS Reduced: 35 → <u>33</u>.
|-
|Update 06-20-2024
| - Fixed {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Duration not being effected by duration extender.
|-
|Update 06-06-2024
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Now shows portraits of enemies that are burning for the full duration.


=== Visual novel ===
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Cooldown Increased: 30s → <u>38s</u>.
<gallery>
|-
File:Infernus VN.png|Infernus visual novel art
|Update 05-30-2024
</gallery>
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 Reduced: 40 → <u>35</u>.
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Duration Reduced: 8s → <u>7s</u>.


=== Removed/Unused content ===
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Fire rate slow Increased: 30% → <u>35%</u>.
<gallery>
File:Infernus card old.png|Previous Infernus portrait
File:Infernus leak.png|Leaked unfinished Infernus portrait
File:Infernus icon old.png|Previous Infernus icon
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
File:Infernus tail.png|Old Infernus model with tail
</gallery>


=== Concept art ===
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T2 DPS Increased: 40 → <u>45</u>.
<gallery>
File:Infernus Concept Art.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
</gallery>


=== [[Neon Prime]] ===
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T3 Cooldown reduction Increased: -15s → <u>-20s</u>.
<gallery>
|-
File:Inferno Neon Prime.jpg|Inferno model
|Update 05-16-2024
File:Inferno Neon Prime gameplay.jpg|Inferno model
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T2 Now reduces enemy spirit damage by <u>30%</u>.
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
|-
</gallery>
|Update 05-10-2024
| - Fixed {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Refreshing from item damage.
|-
|Update 05-03-2024
| - {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' No longer self slows while casting.
- {{AbilityIcon|Ability=Concussive Combustion|Size=20}} '''Concussive Combustion''' Damage Increased: 130 → <u>160</u>.
|}


== Trivia ==
== Trivia ==
* Infernus was named '''Inferno''' in ''[[Neon Prime]].''
* During Deadlock's Pre-Alpha (Neon Prime), Infernus was named ''Inferno''.
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
[[File:Screenshot 2024-08-26 145125.png|none|thumb|Infernus's appearance in the "Lady Geist" Novel. Working as a bartender under his co-worker/boss Hank.]]
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
 
== References ==
<references />


== Navigation ==
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[[Category:Heroes]]
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