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{{Infobox hero
{{Infobox hero
| key = hero_inferno
| key = hero_inferno
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref><ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Inferno
| codenames = Inferno
| pronouns = He/Him
}}{{Quotation|2=They'll be nothin' but ash when I'm through.  
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.


As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.


== Weapon ==
== Weapon ==
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** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
}}
}}


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| notes      =
| notes      =
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
* Afterburn ticks every half-second, for half its DPS each tick.
* Afterburn ticks every half-second, for half its DPS each tick.
* [[Debuff Resist]] interactions:
* [[Debuff Resist]] interactions:
** Does not affect the build-up in any way.
** Does not affect the build-up in any way.
** Does reduce the initial base duration and the maximum duration.
** Does reduce the duration of Afterburn when it triggers.
| interactions =
** Does not reduce the refresh duration when Infernus reapplies ongoing afterburn.
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
}}


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| hero_name  = Infernus
| hero_name  = Infernus
| ability_num = 4
| ability_num = 4
| notes =
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
** It does not require line of sight on Infernus to be seen.
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
}}
}}
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
==== {{AbilityIcon|Flame Dash|no-link=true}} ====
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
=== Item Draft ===
{{HeroStreetBrawlItems|Infernus}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Infernus card.png|Infernus portrait
File:Infernus card.png|Infernus portrait
File:Infernus Gloat.png|Gloat portrait for Infernus
File:Infernus Critical .png|Critical health portrait for Infernus
File:Infernus MM.png|Infernus icon
File:Infernus MM.png|Infernus icon
File:Infernus Render.png|Infernus in-game render
File:Infernus Render.png|Infernus in-game render
File:Infernus select background.png|Infernus select background
File:Infernus select background.png|Infernus select background
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus name.png|Infernus name typography
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
</gallery>
=== Typography ===
<gallery>
File:Infernus name.svg|Infernus' name typography
File:Infernus russian.svg|Infernus' Russian typography
File:Infernus schinese.svg|Infernus' Simplified Chinese typography
File:Infernus turkish.svg|Infernus' Turkish typography
File:Infernus ukrainian.svg|Infernus' Ukrainian typography
</gallery>
=== Visual novel ===
<gallery>
File:Infernus VN.png|Infernus visual novel art
</gallery>
=== Removed/Unused content ===
<gallery>
File:Infernus card old.png|Previous Infernus portrait
File:Infernus card old.png|Previous Infernus portrait
File:Infernus Concept Art.png|Infernus art
File:Infernus leak.png|Leaked unfinished Infernus portrait
File:Infernus leak.png|Leaked unfinished Infernus portrait
File:Infernus icon old.png|Previous Infernus icon
File:Infernus icon old.png|Previous Infernus icon
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
File:Infernus VN.png|Infernus visual novel art
File:Infernus tail.png|Old Infernus model with tail
File:Infernus tail.png|Old Infernus model with tail
</gallery>
=== Concept art ===
<gallery>
File:Infernus Concept Art.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
</gallery>
File:Inferno Neon Prime.jpg|Inferno ([[Neon Prime]])
 
File:Inferno Neon Prime gameplay.jpg|Inferno ([[Neon Prime]])
=== [[Neon Prime]] ===
<gallery>
File:Inferno Neon Prime.jpg|Inferno model
File:Inferno Neon Prime gameplay.jpg|Inferno model
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
File:Infernus Gloat.png|Gloat portrait for Infernus.
File:Infernus Critical .png|Critical health portrait for Infernus.
</gallery>
</gallery>


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
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