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| {{HeroTabs}}
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| {{Infobox hero | | {{Infobox hero |
| | key = hero_inferno | | | name = Infernus |
| | voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref> | | | art = Infernus full.png |
| | release_date = April 24, 2024 | | | card = Infernus card.png |
| | codenames = Inferno | | | summary = Lights up enemies and watches them burn |
| | pronouns = He/Him | | | description = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames. |
| }}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
| | | dps = 66 |
| | | bullet_damage = 6.6 |
| | | ammo = 29 |
| | | bullets_per_sec = 10 |
| | | light_melee = 63 |
| | | heavy_melee = 116 |
| | | max_health = 600 |
| | | health_regen = 2 |
| | | bullet_resist = 0 |
| | | spirit_resist = 0 |
| | | move_speed = 6.5 |
| | | sprint_speed = 0 |
| | | stamina = 3 |
| | | increase1_value = 0.36 |
| | | increase1_stat = Base Bullet Damage |
| | | increase2_value = 3.4 |
| | | increase2_stat = Base Melee Damage |
| | | increase3_value = 33 |
| | | increase3_stat = Base Health |
| | | range = 22m → 58m |
| | | weapon_name = Incendiary Remarks |
| | | reload_time = 2.49 |
| | | bullet_velocity = 660 |
| }} | | }} |
| '''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.
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| As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
| | '''Infernus''' is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation. |
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| == Weapon ==
| | As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities. |
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| {{WeaponCard|key=hero_inferno}}
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| == Abilities == | | == Abilities == |
| | | <tabber> |
| {{AbilitySection | | |-|(1) Catalyst= |
| | hero_name = Infernus | | {{Ability card v2 |
| | ability_num = 1 | | | hero_name=Infernus |
| | | ability_num=1 |
| }} | | }} |
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| {{AbilitySection | | |-|(2) Flame Dash= |
| | hero_name = Infernus | | {{Ability card v2 |
| | ability_num = 2 | | | hero_name=Infernus |
| |notes=
| | | ability_num=2 |
| * Does 50% damage to objectives.
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| * Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
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| ** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
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| ** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
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| * The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
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| * The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
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| ** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
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| }} | | }} |
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| {{AbilitySection
| | |-|(3) Afterburn= |
| | hero_name = Infernus | | {{Ability card v2 |
| | ability_num = 3 | | | hero_name=Infernus |
| | notes =
| | | ability_num=3 |
| * Duration is refreshed by 0.5s for body shots and 1s for headshots.
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| * Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
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| * A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
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| * Afterburn ticks every half-second, for half its DPS each tick.
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| * [[Debuff Resist]] interactions:
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| ** Does not affect the build-up in any way.
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| ** Does reduce the initial base duration and the maximum duration.
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| | interactions = | |
| {{AbilityInteraction | interaction = unstoppable | text =
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| Unstoppable suppresses and protects against T2 Spirit Damage reduction.
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| }}
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| }} | | }} |
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| {{AbilitySection | | |-|(4) Concussive Combustion= |
| | hero_name = Infernus | | {{Ability card v2 |
| | ability_num = 4 | | | hero_name=Infernus |
| | notes =
| | | ability_num=4 |
| * A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
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| ** It does not require line of sight on Infernus to be seen.
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| ** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
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| }} | | }} |
| | </tabber> |
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| == Street Brawl == | | == Weapon == |
| === Ability Changes ===
| | {{WeaponCard|Infernus}} |
| <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
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| In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:
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| ==== {{AbilityIcon|Flame Dash|no-link=true}} ==== | | == Background == |
| * Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.
| | {{Quotation|'''A FATE'S TALE'''| |
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| === Item Draft ===
| | Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another planet and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed. |
| {{HeroStreetBrawlItems|Infernus}}
| | }} |
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| == Backstory ==
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| {{Fates_Tale|inferno}}
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| == Update history == | | == Update history == |
| | {{Main|Infernus/Update history|l1=Update history}} |
| {{Update history}} | | {{Update history}} |
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| == 3D model ==
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| {{3D_Model|Infernus}}
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| ===Weapon===
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| {{3D Model|Infernus Weapon|size=240px}}
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| == Gallery ==
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| <gallery>
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| File:Infernus card.png|Infernus portrait
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| File:Infernus Gloat.png|Gloat portrait for Infernus
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| File:Infernus Critical .png|Critical health portrait for Infernus
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| File:Infernus MM.png|Infernus icon
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| File:Infernus Render.png|Infernus in-game render
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| File:Infernus select background.png|Infernus select background
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| File:Infernus Reference Sheet.png|Infernus reference sheet
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| File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
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| </gallery>
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| === Typography ===
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| <gallery>
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| File:Infernus name.svg|Infernus' name typography
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| File:Infernus russian.svg|Infernus' Russian typography
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| File:Infernus schinese.svg|Infernus' Simplified Chinese typography
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| File:Infernus turkish.svg|Infernus' Turkish typography
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| File:Infernus ukrainian.svg|Infernus' Ukrainian typography
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| </gallery>
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| === Visual novel ===
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| <gallery>
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| File:Infernus VN.png|Infernus visual novel art
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| </gallery>
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| === Removed/Unused content ===
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| <gallery>
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| File:Infernus card old.png|Previous Infernus portrait
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| File:Infernus leak.png|Leaked unfinished Infernus portrait
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| File:Infernus icon old.png|Previous Infernus icon
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| File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
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| File:Infernus tail.png|Old Infernus model with tail
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| </gallery>
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| === Concept art ===
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| <gallery>
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| File:Infernus Concept Art.png|Infernus concept art
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| File:Infernus concept.png|Infernus concept art
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| </gallery>
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| === [[Neon Prime]] ===
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| <gallery>
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| File:Inferno Neon Prime.jpg|Inferno model
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| File:Inferno Neon Prime gameplay.jpg|Inferno model
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| File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
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| </gallery>
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| == Trivia == | | == Trivia == |
| * Infernus was named '''Inferno''' in ''[[Neon Prime]].'' | | * Infernus during ''Deadlock'' Pre-Alpha (''Neon Prime'') was named '''Inferno'''. |
| * Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
| | * Infernus is voiced by [[wikipedia:Phil_Morris_(actor)|Phil Morris]]. |
| * Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
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| * "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]]. | |
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| == References ==
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| <references />
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| == Navigation ==
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| {{Hero Navbox}} | | {{Hero Navbox}} |