Inhibitor: Difference between revisions

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11-07-2024 Update changes
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{{Infobox item|item_imagefilepath=Inhibitor|item_name=Inhibitor|item_type=Vitality|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Weapon Damage|item_stat2=+175 Bonus Health|souls=6,200|passive1_description=Your bullets apply '''Movement Slow''' and reduce the target's '''outgoing damage''' on hit.|passive1_cooldown=|passive1_stat1=25% Movement Slow (Conditional)|passive1_stat2=-35% Damage Penalty (Conditional)|passive1_stat3=2.5s Debuff Duration}}
{{Infobox item|item_imagefilepath=Inhibitor|item_name=Inhibitor|item_type=Vitality|item_tier=4|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+25% Weapon Damage|item_stat2=+175 Bonus Health|souls=6,200|passive1_description=Your bullets apply '''Movement Slow''' and reduce the target's '''outgoing damage''' on hit.|passive1_cooldown=|passive1_stat1=20% Movement Slow (Conditional)|passive1_stat2=-35% Damage Penalty (Conditional)|passive1_stat3=2.5s Debuff Duration}}


'''Inhibitor''' is a Tier 4 [[Vitality]] [[Item]] that provides Weapon Damage and bonus Health to the purchasing hero.
'''Inhibitor''' is a Tier 4 [[Vitality]] [[Item]] that provides Weapon Damage and bonus Health to the purchasing hero.

Revision as of 16:38, 8 November 2024

Inhibitor
Image for the Deadlock item Inhibitor
Cost Souls6,200
Tier 4
+25% Weapon Damage
+175 Bonus Health
Passive
Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
Internal name: upgrade_inhibitor

Inhibitor is a Tier 4 Vitality Item that provides Weapon Damage and bonus Health to the purchasing hero.

Inhibitor has a Passive effect causing bullets fired, on hit, to apply a Movement Slow and reduce the target's damage.

It can be purchased from the Shop for Souls6,200.

Update history

Main article: Update history

View the full update history: Inhibitor/Update history

Update Changes

April 30, 2026

  • Weapon Damage reduced from 25% to 10%.

March 6, 2026

  • Damage Penalty reduced from -35% to -30%
  • Weapon Damage bonus increased from +22% to +25%

January 30, 2026

  • Weapon Damage increased from 15% to 22%.
  • Bonus Health increased from 125 to 150.
Weapon
Vitality
Spirit