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Mr. Mindish (talk | contribs) Added Weapon and movement sounds |
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List of sound effects for | {{HeroTabs}} | ||
List of sound effects for '''Lash'''. | |||
== Weapon == | == Weapon == | ||
=== Firing === | |||
'''Audio that plays on Lash while shooting.''' | '''Audio that plays on Lash while shooting.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 28: | Line 31: | ||
|[[File:Lash weapon fire 08.mp3|frameless]] | |[[File:Lash weapon fire 08.mp3|frameless]] | ||
|} | |} | ||
'''Audio the enemy hears when Lash's bullets whiz by them. ''<small> | '''The last bullet''' '''Lash shoots uses unique audio.''' | ||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Lash wpn last shot 01.mp3]] | |||
|} | |||
'''Audio the enemy hears when Lash's bullets whiz by them.''' | |||
'''<small>Allies cannot hear this</small>''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Whiz by 1 | |Whiz by 1 | ||
| Line 60: | Line 69: | ||
|[[File:Lash weapon whizby groupa-010.mp3|frameless]] | |[[File:Lash weapon whizby groupa-010.mp3|frameless]] | ||
|} | |} | ||
Audio | |||
=== Reloading === | |||
'''Audio plays when''' '''Lash is reloading.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Reload | |Reload Start 01 | ||
|[[File:Lash reload | |[[File:Lash wpn reload start 01.mp3]] | ||
|- | |||
|Reload Start 02 | |||
|[[File:Lash wpn reload start 02.mp3]] | |||
|- | |||
|Reload Start 03 | |||
|[[File:Lash wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload Mid 01 | |||
|[[File:Lash wpn reload mid 01.mp3]] | |||
|- | |||
|Reload Mid 02 | |||
|[[File:Lash wpn reload mid 02.mp3]] | |||
|- | |||
|Reload Mid 03 | |||
|[[File:Lash wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload End 01 | |||
|[[File:Lash wpn reload end 01.mp3]] | |||
|- | |- | ||
|Reload | |Reload End 02 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 02.mp3]] | ||
|- | |- | ||
|Reload | |Reload End 03 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 03.mp3]] | ||
|} | |} | ||
| Line 75: | Line 106: | ||
'''Unique audio that plays during Lash's walk cycle.''' | '''Unique audio that plays during Lash's walk cycle.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Footstep | |Footstep 01 | ||
|[[File:Lash footstep 01.mp3|frameless]] | |[[File:Lash footstep 01.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 02 | ||
|[[File:Lash footstep 02.mp3|frameless]] | |[[File:Lash footstep 02.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 03 | ||
|[[File:Lash footstep 03.mp3|frameless]] | |[[File:Lash footstep 03.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 04 | ||
|[[File:Lash footstep 04.mp3|frameless]] | |[[File:Lash footstep 04.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 05 | ||
|[[File:Lash footstep 05.mp3|frameless]] | |[[File:Lash footstep 05.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 06 | ||
|[[File:Lash footstep 06.mp3|frameless]] | |[[File:Lash footstep 06.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 07 | ||
|[[File:Lash footstep 07.mp3|frameless]] | |[[File:Lash footstep 07.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 08 | ||
|[[File:Lash footstep 08.mp3|frameless]] | |[[File:Lash footstep 08.mp3|frameless]] | ||
|- | |- | ||
|Footstep | |Footstep 09 | ||
|[[File:Lash footstep 09.mp3|frameless]] | |[[File:Lash footstep 09.mp3|frameless]] | ||
|- | |- | ||
| Line 120: | Line 151: | ||
|[[File:Lash footstep 15.mp3|frameless]] | |[[File:Lash footstep 15.mp3|frameless]] | ||
|} | |} | ||
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt. | '''A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Can foley 1 | |Can foley 1 | ||
| Line 167: | Line 198: | ||
|[[File:Lash movement foley short 15.mp3|frameless]] | |[[File:Lash movement foley short 15.mp3|frameless]] | ||
|} | |} | ||
Audio that plays when Lash lands after falling. | '''Audio that plays when Lash lands after falling.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Landing 1 | |Landing 1 | ||
| Line 199: | Line 230: | ||
== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Ground Strike}} === | |||
'''Audio plays when Ground Strike is cast.''' | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash ground strike downstrike whoosh.mp3|frameless]] | |||
|} | |||
'''Audio that plays during Ground Strike's descent. This audio is looped.''' | |||
{| class="wikitable" | |||
|- | |||
|Loop | |||
|[[File:Lash ground strike mod lp.mp3|frameless]] | |||
|} | |||
'''Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.''' | |||
{| class="wikitable" | |||
|Falling Hit 01 | |||
|[[File:Lash ground strike fall collide 01.mp3]] | |||
|- | |||
|Falling Hit 02 | |||
|[[File:Lash ground strike fall collide 02.mp3]] | |||
|- | |||
|Falling Hit 03 | |||
|[[File:Lash ground strike fall collide 03.mp3]] | |||
|} | |||
'''Audio plays when Ground Strike hits the ground and activates.''' | |||
{| class="wikitable" | |||
|- | |||
|Impact | |||
|[[File:Lash ground strike impact.mp3|frameless]] | |||
|} | |||
'''Audio plays if Ground Strike's AoE hits an enemy.''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
|[[File:Lash ground strike hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Lash ground strike hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Lash ground strike hit 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Grapple}} === | |||
'''Audio that plays when Grapple is cast.''' | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash a2 grapple cast.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Flog}} === | |||
'''Audio that plays when Flog is cast.''' | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash a3 flog cast.mp3|frameless]] | |||
|} | |||
'''Audio that plays if Flog hits an enemy target.''' | |||
{| class="wikitable" | |||
|- | |||
|Impact 1 | |||
|[[File:Lash a3 flog impact 01.mp3|frameless]] | |||
|- | |||
|Impact 2 | |||
|[[File:Lash a3 flog impact 02.mp3|frameless]] | |||
|- | |||
|Impact 3 | |||
|[[File:Lash a3 flog impact 03.mp3|frameless]] | |||
|} | |||
=== {{AbilityIcon|Death Slam}} === | |||
'''Audio that plays when Death Slam is channelling.''' | |||
{| class="wikitable" | |||
|- | |||
|Channel | |||
|[[File:Lash death slam cast delay.mp3|frameless]] | |||
|} | |||
'''Audio that loops while Death Slam is channelling.''' | |||
{| class="wikitable" | |||
|- | |||
|Loop | |||
|[[File:Lash death slam channel lp.mp3|frameless]] | |||
|} | |||
'''Audio that plays when enemy heroes get locked on by Death Slam.''' | |||
{| class="wikitable" | |||
|- | |||
|Connected 1 | |||
|[[File:Lash death slam lockon 01.mp3|frameless]] | |||
|- | |||
|Connected 2 | |||
|[[File:Lash death slam lockon 02.mp3|frameless]] | |||
|- | |||
|Connected 3 | |||
|[[File:Lash death slam lockon 03.mp3|frameless]] | |||
|} | |||
'''Audio that plays for enemy heroes when Death Slam lock on to them.''' | |||
{| class="wikitable" | |||
|- | |||
|Urgent | |||
|[[File:Lash death slam lockon victim.mp3|frameless]] | |||
|} | |||
'''Audio that plays once Death Slam is cast/activated.''' | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lash death slam cast.mp3|frameless]] | |||
|} | |||
'''Audio that plays when enemy heroes get thrown by Death Slam.''' | |||
{| class="wikitable" | |||
|- | |||
|Launch | |||
|[[File:Lash death slam launch.mp3|frameless]] | |||
|} | |||
'''Audio that plays when enemy heroes hit the ground after being thrown.''' | |||
{| class="wikitable" | |||
|- | |||
|Impact 1 | |||
|[[File:Lash death slam impact 01.mp3|frameless]] | |||
|- | |||
|Impact 2 | |||
|[[File:Lash death slam impact 02.mp3|frameless]] | |||
|- | |||
|Impact 3 | |||
|[[File:Lash death slam impact 03.mp3|frameless]] | |||
|} | |||
'''Audio that plays if Death Slam doesn't lock on to any targets.''' | |||
{| class="wikitable" | |||
|- | |||
|Whiff | |||
|[[File:Lash death slam miss.mp3|frameless]] | |||
|} | |||
== Emotes == | |||
'''''Lash's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Lash efforts 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Lash efforts 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Lash efforts 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Lash efforts 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Lash efforts 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Lash efforts 06.mp3]] | |||
|- | |||
|Effort 07 | |||
|[[File:Lash efforts 07.mp3]] | |||
|- | |||
|Effort 08 | |||
|[[File:Lash efforts 08.mp3]] | |||
|- | |||
|Effort 09 | |||
|[[File:Lash efforts 09.mp3]] | |||
|- | |||
|Effort 10 | |||
|[[File:Lash efforts 10.mp3]] | |||
|- | |||
|Effort 11 | |||
|[[File:Lash efforts 11.mp3]] | |||
|} | |||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Lash effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Lash effort dash 03.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Lash effort dash 04.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Lash effort dash 05.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Lash effort dash 07.mp3]] | |||
|- | |||
|Dash 06 | |||
|[[File:Lash effort dash 10.mp3]] | |||
|- | |||
|Dash 07 | |||
|[[File:Lash effort dash 11.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Lash pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Lash pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Lash pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Lash pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Lash pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Lash pain small 06.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Lash pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Lash pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Lash pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Lash pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Lash pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Lash pain big 06.mp3]] | |||
|} | |||
'''Audio plays when''' '''Lash is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Lash pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Lash pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Lash pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Lash pain death 04.mp3]] | |||
|- | |||
|Death 05 | |||
|[[File:Lash pain death 05.mp3]] | |||
|} | |||
== Removed Sound Effects == | |||
'''Audio played while Lash was reloading.''' | |||
{| class="wikitable" | |||
|Reload open | |||
|[[File:Lash reload open.mp3|frameless]] | |||
|- | |||
|Reload pat | |||
|[[File:Lash reload insert.mp3|frameless]] | |||
|- | |||
|Reload close | |||
|[[File:Lash reload close.mp3|frameless]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Lash]] | [[Category:Lash|S]] | ||
Latest revision as of 18:02, 25 August 2026
List of sound effects for Lash.
Weapon
[edit | edit source]Firing
[edit | edit source]Audio that plays on Lash while shooting.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 |
The last bullet Lash shoots uses unique audio.
| Last Shot |
Audio the enemy hears when Lash's bullets whiz by them. Allies cannot hear this
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 | |
| Whiz by 7 | |
| Whiz by 8 | |
| Whiz by 9 | |
| Whiz by 10 |
Reloading
[edit | edit source]Audio plays when Lash is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
[edit | edit source]Unique audio that plays during Lash's walk cycle.
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.
| Can foley 1 | |
| Can foley 2 | |
| Can foley 3 | |
| Can foley 4 | |
| Can foley 5 | |
| Can foley 6 | |
| Can foley 7 | |
| Can foley 8 | |
| Can foley 9 | |
| Can foley 10 | |
| Can foley 11 | |
| Can foley 12 | |
| Can foley 13 | |
| Can foley 14 | |
| Can foley 15 |
Audio that plays when Lash lands after falling.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Abilities
[edit | edit source]Audio plays when Ground Strike is cast.
| Cast |
Audio that plays during Ground Strike's descent. This audio is looped.
| Loop |
Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.
| Falling Hit 01 | |
| Falling Hit 02 | |
| Falling Hit 03 |
Audio plays when Ground Strike hits the ground and activates.
| Impact |
Audio plays if Ground Strike's AoE hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio that plays when Grapple is cast.
| Cast |
Flog
[edit | edit source]Audio that plays when Flog is cast.
| Cast |
Audio that plays if Flog hits an enemy target.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays when Death Slam is channelling.
| Channel |
Audio that loops while Death Slam is channelling.
| Loop |
Audio that plays when enemy heroes get locked on by Death Slam.
| Connected 1 | |
| Connected 2 | |
| Connected 3 |
Audio that plays for enemy heroes when Death Slam lock on to them.
| Urgent |
Audio that plays once Death Slam is cast/activated.
| Cast |
Audio that plays when enemy heroes get thrown by Death Slam.
| Launch |
Audio that plays when enemy heroes hit the ground after being thrown.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays if Death Slam doesn't lock on to any targets.
| Whiff |
Emotes
[edit | edit source]Lash's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 | |
| Effort 09 | |
| Effort 10 | |
| Effort 11 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when Lash is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Removed Sound Effects
[edit | edit source]Audio played while Lash was reloading.
| Reload open | |
| Reload pat | |
| Reload close |