Editing Lifesteal

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''Lifesteal''' is a mechanic which heals a player by a portion of the damage they deal to an opponent. There are two main types of lifesteal, each with an associated [[stats|stat]]: {{plink|Bullet Lifesteal|pic=AttributeIconBulletLifesteal}}, which returns a portion of the [[Bullet Damage|bullet damage]] dealt, and {{plink|Spirit Lifesteal|pic=AttributeIconSpiritLifesteal}}, which returns a portion of the [[Spirit Damage|spirit damage]] dealt. Bullet and Spirit Lifesteal are calculated independently, but use the same formula.
Lifesteal is a stat that causes a percentage of damage dealt to be regained as health.


== Calculation ==
It can be gained as either Bullet Lifesteal or Spirit Lifesteal
While lifesteal is shown as a percentage (like +20%), different sources of lifesteal do not simply add together. Instead, they stack '''multiplicatively'''. This means that as you gain more sources of lifesteal, each new item is slightly less effective than the last.
 
To calculate your final lifesteal, you can use the following formula:
 
<math>\text{Total Lifesteal} = 1 - (1 - L_1) \times (1 - L_2) \times (1 - L_3) \dots</math>
 
(Where <math>L</math> is the lifesteal value of each source expressed as a decimal, e.g., 0.20 for 20%).
 
=== Example ===
If you have 22% Bullet Lifesteal from {{item|Fury Trance}} and 30% Bullet Lifesteal from {{item|Leech}}, your lifesteal is calculated as follows:
# Convert the percentages to decimals: '''0.22''' and '''0.30'''.
# Subtract each from 1: (1 - 0.22) = '''0.78''' and (1 - 0.30) = '''0.70'''.
# Multiply those results together: 0.78 × 0.70 = '''0.546'''.
# Subtract that result from 1: 1 - 0.546 = '''0.454'''.
# Your final Bullet Lifesteal is '''45.4%'''.
 
Note: The in-game user interface is inconsistent with rounding, so it may display as 45% or 46%.
 
=== Lifesteal vs. Creeps ===
Lifesteal against creeps (non-hero units) is reduced compared to heroes:
* '''Bullet Lifesteal vs. creeps:''' 60% effectiveness (e.g., 10% lifesteal becomes 6%).
* '''Spirit Lifesteal vs. creeps:''' 40% effectiveness (e.g., 10% lifesteal becomes 4%).
 
== Bullet Lifesteal ==
 
Bullet Lifesteal returns a percentage of all outgoing [[Bullet Damage|bullet damage]] to the player as health.
 
{{HeroIcon|Graves}} has {{#invoke:HeroData|get_hero_var|hero_necro|BulletLifesteal|3}}% innate Bullet Lifesteal.
 
=== Sources ===
 
{{Item stat table|Bullet Lifesteal}}
 
=== Hero Abilities ===
The following abilities provide Lifesteal:
{{AbilityTable|lifesteal}}
 
Abilities that deal weapon damage also provide heal from Bullet Lifesteal. Here are all of the relevant abilities:
 
{{AbilityTable|weapondamage}}
 
== Spirit Lifesteal ==
Spirit Lifesteal returns a percentage of all outgoing [[Spirit Damage|spirit damage]] to the player as health.
 
=== Sources ===
{{Item stat table|Spirit Lifesteal}}
 
== Melee Lifesteal ==
{{main|Melee Lifesteal|Lifestrike}}
 
Melee Lifesteal is provided by abilities such as {{AbilityIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}} and {{AbilityIcon|Apollo}}'s {{AbilityIcon|Riposte}}, and heals for a percentage of melee damage dealt. It functions the same as other Lifesteal effects and has 40% effectiveness against creeps.
 
The item {{item|Melee Lifesteal}} and its upgrade {{item|Lifestrike}} both provide a passive ability which heals the user by a percentage of their [[Melee Damage|melee damage]] dealt, but they behave differently from Lifesteal.
 
These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-[[hero|heroes]].
 
{{Stats}}
[[Category:Stats]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)