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Melee Damage

From Deadlock Wiki
(Redirected from Light Melee Damage)

Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

All heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee
  • Pocket has higher base damage for light melee and lower scaling for heavy melee
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee

Base melee damage based on Power Increase[edit | edit source]

Values referenced from Hero Comparison.

Light Melee Damage
Hero Base PL increase Max level
All Heroes 63 +2.67 103
Ivy 54 +2.27 88.1
Pocket 75 +2.67 115
Yamato 69 +2.67 109
Heavy Melee Damage
Hero Base PL increase Max level
All Heroes 116 +4.91 190
Ivy 99 +4.16 161
Pocket 116 +4.13 178
Yamato 128 +4.95 202

Sources[edit | edit source]

Bonus Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Lifesteal500Vitality+12% Bonus Melee Damage
Lifestrike3,500Vitality+35% Bonus Melee Damage
Colossus6,000Vitality+20% Bonus Melee Damage
Spirit Strike500Spirit+12% Bonus Melee Damage
Spirit Snatch3,500Spirit+15% Bonus Melee Damage

Bonus Heavy Melee Damage[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Melee Charge1,250Weapon+20% Bonus Heavy Damage

Melee Resist[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Point Blank3,500Weapon+20% Melee Resist
Titanic Magazine3,500Weapon+30% Melee Resist
Restorative Locket1,250Vitality+25% Melee Resist
Bullet Resist Shredder1,250Spirit+15% Melee Resist
Torment Pulse3,000Spirit+15% Melee Resist