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- All ability and item cooldowns Increased by 6% globally. | |||
{{Infobox item | {{Infobox item | ||
| item_imagefilepath = Melee Charge | | item_imagefilepath = Melee Charge | ||
| Line 14: | Line 15: | ||
| item_stat4 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance | | item_stat4 = 40% '''[[Melee_attack#Heavy|Heavy Melee]]''' Distance | ||
| souls = 1,250 | | souls = 1,250 | ||
| passive1_description = | | passive1_description = Your next '''Heavy Melee''' attack against an enemy '''deals increased damage''' and '''reloads your weapon weapon instantly'''. | ||
| passive1_cooldown = 8.5s | | passive1_cooldown = 8.5s | ||
| passive1_stat1 = +20% Bonus Heavy Melee Damage | | passive1_stat1 = +20% Bonus Heavy Melee Damage | ||
| Line 29: | Line 30: | ||
|- | |- | ||
|[[Update: September 12, 2024]] | |[[Update: September 12, 2024]] | ||
| - Charge distance bonus is moved to innate section | | - All ability and item cooldowns Increased by 6% globally. | ||
- Charge distance bonus is moved to innate section. | |||
- When passive triggers, you deal bonus | - Passive now has a 8s cooldown. | ||
- When passive triggers, you deal bonus +20% Melee Damage. | |||
- Now gives a UI indication when reload procs. | - Now gives a UI indication when reload procs. | ||
|- | |- | ||
|[[Update: August 29, 2024]] | |[[Update: August 29, 2024]] | ||
| - Now grants | | - Now grants +1 HP regen. | ||
|- | |- | ||
|[[Update: July 11, 2024]] | |[[Update: July 11, 2024]] | ||
| - Bonus health | | - Bonus health increased from 75 to 100. | ||
|- | |- | ||
|[[Update: June 27, 2024]] | |[[Update: June 27, 2024]] | ||
| - Weapon | | - Weapon Damage increased from 10% to 15%. | ||
|- | |- | ||
|[[Update: June 23, 2024]] | |[[Update: June 23, 2024]] | ||
Revision as of 11:01, 24 September 2024
- All ability and item cooldowns Increased by 6% globally.
| Melee Charge | |||
|---|---|---|---|
| Cost | |||
| Tier | 2 | ||
| +15% Weapon Damage | |||
| +100 Bonus Health | |||
| +1 Health Regen | |||
| 40% Heavy Melee Distance | |||
| Passive | |||
| Your next Heavy Melee attack against an enemy deals increased damage and reloads your weapon weapon instantly. | |||
| Internal name: upgrade_melee_charge | |||
Melee Charge is a Tier 2 Weapon Item that grants additional Weapon Damage, Bonus Health and Health Regen. Its passive effect causes Heavy Melee attacks to charge further forward, and instantly reload a hero's weapon.
It can be purchased from the Shop for
1,250 Souls.
Update history
| Patch | Changes |
| Update: September 12, 2024 | - All ability and item cooldowns Increased by 6% globally.
- Charge distance bonus is moved to innate section. - Passive now has a 8s cooldown. - When passive triggers, you deal bonus +20% Melee Damage. - Now gives a UI indication when reload procs. |
| Update: August 29, 2024 | - Now grants +1 HP regen. |
| Update: July 11, 2024 | - Bonus health increased from 75 to 100. |
| Update: June 27, 2024 | - Weapon Damage increased from 10% to 15%. |
| Update: June 23, 2024 | - No longer grants +15% Melee Damage. |
| Update: June 20, 2024 | - Introduced. |
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit