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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions: | |||
* {{HeroIcon|Ivy}} has lower base damage and lower scaling for both light and heavy melee; | |||
* {{HeroIcon|Bebop}}, {{HeroIcon|Calico}}, {{HeroIcon|Pocket}} and {{HeroIcon|Viscous}} have higher base damage for light melee and lower scaling for heavy melee; | |||
* {{HeroIcon|Yamato}} has higher base damage for both light and heavy melee and higher scaling for heavy melee. | |||
== Base Melee Damage based on Boons == | == Base Melee Damage based on Boons == | ||
Values referenced from [[Hero Comparison | Values referenced from [[Hero Comparison]]. | ||
{{#invoke:HeroDataArrays| | {{#invoke:HeroDataArrays|heroLightMeleeTable}} | ||
{{#invoke: | {{#invoke:HeroDataArrays|heroHeavyMeleeTable}} | ||
=== Abilities === | === Abilities === | ||
The following abilities scale with light melee damage (unless noted otherwise). | |||
These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101 | |||
{| class="wikitable sortable" | |||
Melee Damage | |- | ||
!Hero | |||
{{ | !Ability | ||
!Base | |||
!Melee Damage scaling | |||
!Bonus damage | |||
!Notes | |||
|- | |||
|{{PageRef|Bebop}} | |||
|{{AbilityIcon|Exploding Uppercut}} | |||
|63 | |||
| +1.0 | |||
| | |||
| | |||
|- | |||
|{{PageRef|Calico}} | |||
|{{AbilityIcon|Leaping Slash}} | |||
|101 | |||
| +1.6 | |||
| +60 (T2) | |||
| | |||
|- | |||
|{{PageRef|Viscous}} | |||
|{{AbilityIcon|Puddle Punch}} | |||
|69 | |||
| +1.1 | |||
| +35 (T2) | |||
|Upgrades to Heavy Melee on T3 | |||
|} | |||
== Sources == | == Sources == | ||
=== Bonus Melee Damage === | === Bonus Melee Damage === | ||
{{Item stat table|Bonus Melee Damage}} | {{Item stat table|Bonus Melee Damage}} | ||
=== Bonus Heavy Melee Damage === | === Bonus Heavy Melee Damage === | ||
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=== Melee Resist === | === Melee Resist === | ||
{{Item stat table|Melee Resist}} | {{Item stat table|Melee Resist}} | ||
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||