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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | |||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | |||
== Base Melee Damage based on Boons == | == Base Melee Damage based on Boons == | ||
Values referenced from [[Hero | Values referenced from [[Hero Attributes Table]]. | ||
{{ | Note: {{HeroIcon|Paige}}'s Heavy Melee has{{ss|0.3|11px}} [[Spirit Power|spirit scaling]]. | ||
{{#invoke: | {{#invoke:HeroDataArrays|heroLightMeleeTable}} | ||
{{#invoke: | {{#invoke:HeroDataArrays|heroHeavyMeleeTable}} | ||
=== Abilities === | === Abilities === | ||
The following abilities scale with light melee damage (unless noted otherwise). | |||
Unlike abilities with [[Spirit|Spirit scaling]], these abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101 | |||
{| class="wikitable sortable" | |||
Melee Damage | |- | ||
!Hero | |||
{{ | !Ability | ||
!Base | |||
!Melee Damage scaling | |||
!Bonus damage | |||
!Notes | |||
|- | |||
|{{PageRef|Bebop}} | |||
|{{AbilityIcon|Exploding Uppercut}} | |||
|63 | |||
| +1.0 | |||
| | |||
| | |||
|- | |||
|{{PageRef|Billy}} | |||
|{{AbilityIcon|Bashdown}} | |||
|55 | |||
| +1.1 | |||
| +60% Heavy Melee (T3) | |||
| | |||
|- | |||
|{{PageRef|Calico}} | |||
|{{AbilityIcon|Leaping Slash}} | |||
|81.9 | |||
| +1.3 | |||
| +55 (T2) | |||
| | |||
|- | |||
|{{PageRef|Drifter}} | |||
|{{AbilityIcon|Rend}} | |||
|61.8 | |||
| +1.2 | |||
| +40 (T1) | |||
| | |||
|- | |||
|{{PageRef|Viscous}} | |||
|{{AbilityIcon|Puddle Punch}} | |||
|69.3 | |||
| +1.1 | |||
| +30 (T2) | |||
|*Upgrades to Heavy Melee on T3 | |||
<nowiki>*</nowiki>Can be parried | |||
|} | |||
=== Other === | === Other === | ||
{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues. | |||
== Sources == | == Sources == | ||
=== Bonus Melee Damage === | === Bonus Melee Damage === | ||
{{Item stat table|Bonus Melee Damage}} | {{Item stat table|Bonus Melee Damage}} | ||
=== Bonus Heavy Melee Damage === | === Bonus Heavy Melee Damage === | ||
| Line 37: | Line 73: | ||
=== Melee Resist === | === Melee Resist === | ||
{{Item stat table|Melee Resist}} | {{Item stat table|Melee Resist}} | ||
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||