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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | |||
== Base Melee Damage based on Boons == | |||
Values referenced from [[Hero Attributes Table]]. | |||
{{#invoke:HeroDataArrays|heroLightMeleeTable}} | |||
{{#invoke:HeroDataArrays| | {{#invoke:HeroDataArrays|heroHeavyMeleeTable}} | ||
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | ||
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=== Abilities === | === Abilities === | ||
The following abilities scale with light melee damage (unless noted otherwise). | |||
{| class="wikitable sortable" | |||
|- | |||
!Hero | |||
!Ability | |||
{{ | !Base | ||
!Melee Damage scaling | |||
!Bonus damage | |||
!Notes | |||
|- | |||
|{{PageRef|Bebop}} | |||
|{{AbilityIcon|Exploding Uppercut}} | |||
|63 | |||
| +1.0 | |||
| | |||
| | |||
|- | |||
|- | |||
|{{PageRef|Bebop}} | |||
|{{AbilityIcon|Grapple Arm}} | |||
|44.1 | |||
| +0.7 | |||
| | |||
| | |||
|- | |||
|{{PageRef|Billy}} | |||
|{{AbilityIcon|Bashdown}} | |||
|55 | |||
| +1.1 | |||
| +60% Heavy Melee (T3) | |||
| | |||
|- | |||
|{{PageRef|Calico}} | |||
|{{AbilityIcon|Leaping Slash}} | |||
|60.4 | |||
| +0.8 | |||
| +60 (T3) | |||
| | |||
|- | |||
|{{PageRef|Drifter}} | |||
|{{AbilityIcon|Rend}} | |||
|61.8 | |||
| +1.2 | |||
| +40 (T1) | |||
| | |||
|- | |||
|{{PageRef|Silver}} | |||
|{{AbilityIcon|Boot Kick}} | |||
|45 | |||
| +0.9 | |||
| +80 (T3) | |||
| | |||
|- | |||
|{{PageRef|Silver (Transformed)}} | |||
|{{AbilityIcon|Go For The Throat}} | |||
|75 | |||
| +1.5 | |||
| +30 (T1) | |||
| | |||
|- | |||
|{{PageRef|Silver (Transformed)}} | |||
|{{AbilityIcon|Mauling Leap}} | |||
|95 | |||
| +1.5 | |||
| | |||
| | |||
|- | |||
|{{PageRef|Viscous}} | |||
|{{AbilityIcon|Puddle Punch}} | |||
|58 | |||
| +0.6 | |||
| +30 (T2) | |||
|* Upgrades to Heavy Melee on T3<br>* Can be parried | |||
|} | |||
=== Other === | === Other === | ||
{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues. | |||
== Sources == | == Sources == | ||
=== Bonus Melee Damage === | === Bonus Melee Damage === | ||
{{Item stat table|Bonus Melee Damage}} | {{Item stat table|Bonus Melee Damage}} | ||
=== Bonus Heavy Melee Damage === | === Bonus Heavy Melee Damage === | ||
| Line 37: | Line 103: | ||
=== Melee Resist === | === Melee Resist === | ||
{{Item stat table|Melee Resist}} | {{Item stat table|Melee Resist}} | ||
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||