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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | ||
Melee damage | Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. It also scales with the [[Weapon Damage]] stat at a rate of 50%. However, melee damage is ''not'' considered weapon damage, and thus isn't affected by items such as {{ItemIcon|Metal Skin}} unless noted otherwise. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | ||
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Values referenced from [[Hero Comparison Table]]. | Values referenced from [[Hero Comparison Table]]. | ||
{{#invoke:HeroDataArrays| | {{#invoke:HeroDataArrays|heroLightMeleeTable}} | ||
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}} | |||
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | ||
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=== Abilities === | === Abilities === | ||
Some | Some abilities scale their damage with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling. | ||
{{AbilityTable|melee}} | {{AbilityTable|melee}} | ||
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=== Other === | === Other === | ||
{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues. | |||
== Sources == | == Sources == | ||
=== Bonus Melee Damage === | === Bonus Melee Damage === | ||
{{Item stat table|Bonus Melee Damage}} | {{Item stat table|Bonus Melee Damage}} | ||
=== Bonus Heavy Melee Damage === | === Bonus Heavy Melee Damage === | ||
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=== Melee Resist === | === Melee Resist === | ||
{{Item stat table|Melee Resist}} | {{Item stat table|Melee Resist}} | ||
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||