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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. | ||
Melee damage [[Scaling|scales]] with [[Boon]] | Melee damage [[Scaling|scales]] with [[Boon|Boons]] and [[Item|Items]]. It also scales with the [[Weapon Damage]] stat at a rate of 50%. However, melee damage is ''not'' considered weapon damage, and thus isn't affected by items such as {{ItemIcon|Metal Skin}} unless noted otherwise. | ||
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | Most heroes have the same base melee damage and scaling, with a few exceptions (see table below). | ||
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Values referenced from [[Hero Comparison Table]]. | Values referenced from [[Hero Comparison Table]]. | ||
{{#invoke:HeroDataArrays| | {{#invoke:HeroDataArrays|heroLightMeleeTable}} | ||
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}} | |||
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | ||
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Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling. | Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling. | ||
{{AbilityTable|melee}} | {{AbilityTable|melee}} | ||
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=== Other === | === Other === | ||
{{AbilityIcon|Ava}} doesn't have any damage but can still break boxes and golden statues. | |||
== Sources == | == Sources == | ||