Editing Melee Damage

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.
{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals.


Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities and items with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.
Melee damage [[Scaling|scales]] with [[Boon]]s and [[Item]]s. It also scales with the [[Weapon Damage]] stat at a rate of 50%. Most abilities with weapon damage effects also affect melee damage, but there are exceptions such as {{ItemIcon|Metal Skin}}.


Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
Line 8: Line 8:
Values referenced from [[Hero Comparison Table]].
Values referenced from [[Hero Comparison Table]].


{{#invoke:HeroDataArrays|heroMeleeTable}}
{{#invoke:HeroDataArrays|heroLightMeleeTable}}
 
{{#invoke:HeroDataArrays|heroHeavyMeleeTable}}


{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
{{#invoke:LevelTables|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
Line 17: Line 19:


Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
Some [[Abilities]] deal Melee Damage and scale with Melee Damage. Unless noted otherwise, abilities use Light Melee damage for scaling.
Melee Damage abilities have the same effect as melee attacks when last hitting [[Trooper]]s.


{{AbilityTable|melee}}
{{AbilityTable|melee}}
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: