Melee Distance

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Revision as of 07:18, 6 September 2026 by Korvokorvo1234 (talk | contribs) (Added note on heavy melee still takes the same time to completely resolve)
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Melee Distance is a stat that affects how far the player will travel when attacking with melee.

While charging up a Heavy Melee, the player will move forward in a straight line. Turning the mouse allows the character to turn around walls or redirect around parrying enemies.

Note that a max distance Heavy Melee will still take the same amount of time to resolve as it would otherwise. Increasing the Melee Distance stat simply causes the player to cover more total distance in the same amount of time, effectively traveling forward faster.

Sources

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This is a dynamic list "Heavy Melee Distance". Edit contents.
NameSoulsCostCategoryStat change
Melee Charge1,600 Weapon+50% Heavy Melee Distance
Crushing Fists6,400 Weapon+60% Heavy Melee Distance
Runed GauntletsLegendary Weapon+150% Heavy Melee Distance