Mystic Burst: Difference between revisions

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Updated to use ItemSummary as body text
Vindicta example removed for the same reasons as on Tankbuster.
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** Damage reduction and the target's spirit resistance will not prevent the passive from triggering when it otherwise would.  
** Damage reduction and the target's spirit resistance will not prevent the passive from triggering when it otherwise would.  
** While the tooltip only specifies 'Abilities', only Spirit Damage will activate Mystic Burst. Abilities dealing weapon damage - such as {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} or {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} - will not activate Mystic Burst.
** While the tooltip only specifies 'Abilities', only Spirit Damage will activate Mystic Burst. Abilities dealing weapon damage - such as {{HeroIcon|Venator}}'s {{AbilityIcon|Consecrating Grenade}} or {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} - will not activate Mystic Burst.
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from Mystic Burst is dealt after the original spell damage. This has implications for abilities or effects that rely on single instances of damage, for example:
* The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from Mystic Burst is dealt after the original spell damage.  
** {{HeroIcon|Vindicta}} uses {{AbilityIcon|Assassinate}} on an enemy {{HeroIcon|Warden}}. The baseline spirit damage from Assassinate on its own is not enough damage to kill the Warden, but the increased damage (due to the additional damage from triggering Mystic Burst is enough to secure the kill. Since the additional damage from triggering Mystic Burst is applied after the Assassinate, it is technically the item's damage which secures the kill, not the Assassinate. Thus, Vindicta will not receive bonus weapon damage from Assassinate's passive.


== Update history ==
== Update history ==

Revision as of 09:45, 17 March 2026

Mystic Burst
Image for the Deadlock item Mystic Burst
Cost Souls800
Tier 1
Passive 14s
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Upgrades To:
Tankbuster
Internal name: upgrade_magic_burst

Mystic Burst
Image for the Deadlock item Mystic Burst
Cost Souls800
Tier 1
Enhanced
Passive 14s
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
Upgrades To:
Tankbuster
Internal name: upgrade_magic_burst

Mystic Burst is a Tier 1 Spirit Item that can be purchased from the Shop for Souls800.

It is a component of Tankbuster.

Notes

  • Mystic Burst uses Charge-Up
  • Heroes with Spirit Lifesteal will heal from Mystic Burst's passive effect triggering.
  • A small lightning shock visual is applied to the enemy hero when it is hit by Mystic Burst's passive effect.
  • When the target is hit with spirit damage, the damage value which is compared against the triggering threshold is the base damage value prior to any increases or decreases from damage amp, damage reduction, spirit resistance, and spirit resistance reduction.
    • Damage amp and spirit resist reduction will not help you in achieving the damage threshold to trigger the passive.
    • Damage reduction and the target's spirit resistance will not prevent the passive from triggering when it otherwise would.
    • While the tooltip only specifies 'Abilities', only Spirit Damage will activate Mystic Burst. Abilities dealing weapon damage - such as Venator's Consecrating Grenade or Viscous' Puddle Punch - will not activate Mystic Burst.
  • The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from Mystic Burst is dealt after the original spell damage.

Update history

View the full update history: Mystic Burst/Update history

Update Changes

October 2, 2025

  • Cooldown increased from 12s to 14s.

May 19, 2025

  • Chargeup time reduced from 14s to 12s

May 8, 2025

  • Cost increased from 500 to 800.
  • No longer grants +40 Spirit Shield Health.
  • No longer grants +6% Weapon Damage.
  • Bonus damage increased from +35 to +40.
  • No longer has a 6.25s Cooldown.
  • Now uses Charge-Up mechanic with 14s Charge-Up Time.
Weapon
Vitality
Spirit