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Updated end gun powerup fire rate reflect in game value.
 
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'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.
'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim.


== Overview ==
Powerups are displayed on the [[Minimap]] with unique icons indicating their type.
Powerups are displayed on the [[Minimap]] with unique icons indicating their type.


Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
* [[Spirit Power|Casting]]:
** Starts at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Spirit Power]] and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Cooldown Reduction]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Spirit Power and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Cooldown Reduction for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Weapon Damage|Gun]]:
** Starts at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMin}}% [[Fire Rate]] and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Ammo]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMax}}% Fire Rate and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Ammo for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Movement]]:
** Starts at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Stamina]], +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMin}} * 0.0254 round 1 }}m/s [[Sprint Speed]], +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMin}}% Stamina Regeneration Rate, and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMin}}% [[Ziplines|Zipline]] Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Stamina, +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMax}} * 0.0254 round 1 }}m/s Sprint Speed, +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMax}}% Stamina Regeneration Rate and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMax}}% Zipline Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
* [[Vitality|Survival]]:
** Starts at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Health|Bonus Health]] and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMin}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s
** Ends at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Bonus Health and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s


* Gun:
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.
** Starts at +12% [[Fire Rate]] and +20% [[Ammo]] for 160s
** Ends at +35% Fire Rate and +60% Ammo for 160s
* Survival:
** Starts at +200 [[Health|Bonus Health]] and +0.5% [[Health Regen|Max Health Regen]] for 160s
** Ends at +700 Bonus Health and +1.5% Max Health Regen for 160s
* Casting:
** Starts at +15 [[Spirit Power]] and +12% Cooldown Reduction for 160s
** Ends at +40 Spirit Power and +25% Cooldown Reduction for 160s
* Movement:
** Starts at +1 [[Stamina]], +1.5m/s [[Sprint Speed]], +20% Stamina Regeneration Rate, and +40% Zipline Boost for 160s
** Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Boost for 160s


These temporary stat increases do not appear in the in-game stats, but they are listed as active effects in the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count.
Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.)
 
A player will lose their Powerup on [[death]]. It can also be removed by {{ItemIcon|Cursed Relic}}.


== Update history ==
== Update history ==
{{Main|Powerup/Update history|l1=Update history}}{{Update history}}
{{Update history}}


== Gallery ==
== Gallery ==

Latest revision as of 01:04, 24 August 2026

Two Powerup stones in Sandbox mode
Powerup duration icons (all 4 active at once)

Powerups, also known as Bridge Buffs or Runes, are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the Urn spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy Melee Attack to claim.

Overview

[edit | edit source]

Powerups are displayed on the Minimap with unique icons indicating their type.

Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:

These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.

Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.)

A player will lose their Powerup on death. It can also be removed by Cursed Relic.

Update history

[edit | edit source]

View the full update history: Powerups/Update history

Update Changes

November 21, 2025

  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Movement Buff stamina from 1->4 to 2->4

May 8, 2025

  • Minimap now shows what kind of powerup is spawned.
  • Powerup Gun: Min Fire Rate reduced from 15% to 12%.
  • Powerup Gun: Min Ammo reduced from 30% to 20%.
  • Powerup Survival: Min Health reduced from 250 to 200.
  • Powerup Survival: Min regen reduced from 0.75% to 0.5%.
  • Powerup Caster: Min Spirit Power reduced from 20 to 15.
  • Powerup Caster: Min CD Reduction reduced from 15% to 12%.
  • Powerup Movement: Min Sprint reduced from 2m to 1.5m.
  • Powerups now start scaling up from 5 min rather than from 10 min.

February 25, 2025

[Map Rework]

  • The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
[edit | edit source]