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'''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim. | '''Powerups''', also known as '''Bridge Buffs''' or '''Runes''', are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the [[Urn]] spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy [[Melee Attack]] to claim. | ||
== Overview == | |||
Powerups are displayed on the [[Minimap]] with unique icons indicating their type. | Powerups are displayed on the [[Minimap]] with unique icons indicating their type. | ||
Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following: | Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following: | ||
* Casting: | * [[Spirit Power|Casting]]: | ||
** Starts at + | ** Starts at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Spirit Power]] and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Cooldown Reduction]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
** Ends at + | ** Ends at +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Spirit Power and +{{MiscData|casting_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Cooldown Reduction for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
* Gun: | * [[Weapon Damage|Gun]]: | ||
** Starts at + | ** Starts at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMin}}% [[Fire Rate]] and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMin}}% [[Ammo]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
** Ends at + | ** Ends at +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|1|valueMax}}% Fire Rate and +{{MiscData|gun_powerup_pickup|Modifer|ModifierValues|2|valueMax}}% Ammo for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
* Movement: | * [[Movement]]: | ||
** Starts at + | ** Starts at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Stamina]], +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMin}} * 0.0254 round 1 }}m/s [[Sprint Speed]], +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMin}}% Stamina Regeneration Rate, and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMin}}% [[Ziplines|Zipline]] Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
** Ends at + | ** Ends at +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Stamina, +{{#expr: {{MiscData|movement_powerup_pickup|Modifer|ModifierValues|2|valueMax}} * 0.0254 round 1 }}m/s Sprint Speed, +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|4|valueMax}}% Stamina Regeneration Rate and +{{MiscData|movement_powerup_pickup|Modifer|ModifierValues|3|valueMax}}% Zipline Speed for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
* Survival: | * [[Vitality|Survival]]: | ||
** Starts at + | ** Starts at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMin}} [[Health|Bonus Health]] and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMin}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
** Ends at + | ** Ends at +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|1|valueMax}} Bonus Health and +{{MiscData|survival_powerup_pickup|Modifer|ModifierValues|2|valueMax}} (fixed) [[Health Regen]] for {{MiscData|casting_powerup_pickup|Modifer|Duration}}s | ||
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. | These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar. | ||
Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.) | |||
A player will lose their Powerup on [[death]]. It can also be removed by {{ItemIcon|Cursed Relic}}. | |||
== Update history == | == Update history == | ||
{{Update history}} | |||
== Gallery == | == Gallery == | ||
Latest revision as of 01:04, 24 August 2026


Powerups, also known as Bridge Buffs or Runes, are temporary buffs that spawn as a glowing stone on the bridges connecting two buildings near the Urn spawn and dropoff points, starting at 5 minutes and then every 5 minutes thereafter. They require a Heavy Melee Attack to claim.
Overview
[edit | edit source]Powerups are displayed on the Minimap with unique icons indicating their type.
Powerups start weaker and grow stronger (from 5 minutes to 40 minutes). Exact values are the following:
- Casting:
- Starts at +15 Spirit Power and +12% Cooldown Reduction for 160s
- Ends at +65 Spirit Power and +20% Cooldown Reduction for 160s
- Gun:
- Movement:
- Starts at +2 Stamina, +1.5m/s Sprint Speed, +20% Stamina Regeneration Rate, and +40% Zipline Speed for 160s
- Ends at +4 Stamina, +4m/s Sprint Speed, +50% Stamina Regeneration Rate and +80% Zipline Speed for 160s
- Survival:
- Starts at +200 Bonus Health and +4 (fixed) Health Regen for 160s
- Ends at +750 Bonus Health and +40 (fixed) Health Regen for 160s
These temporary stat increases do not appear in the in-game stats, but they are listed as active effects on the left side of the player's HUD. The duration of powerup effects appears in the lower left of the HUD, above the soul count. When another player has the powerup, the icon is shown below their healthbar.
Powerups will be randomized at the 5 minute spawn, but at 10 minutes are guaranteed to spawn the other 2 buffs. (There might be an order to this, ie a bridge that spawns the gun buff at 5 minutes will always be a spirit buff at 10 minutes, unless the spirit buff was paired with the gun buff at 5 minutes.)
A player will lose their Powerup on death. It can also be removed by Cursed Relic.
Update history
[edit | edit source]View the full update history: Powerups/Update history
| Update | Changes |
|---|---|
| |
| |
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[Map Rework]
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Gallery
[edit | edit source]-
Weapon minimap icon
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Movement minimap icon
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Spirit minimap icon
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Survival minimap icon
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