Rejuvenator: Difference between revisionsGive feedback
→Update history: Aug 1 |
August 8 changes |
||
| Line 1: | Line 1: | ||
[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | [[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]] | ||
The '''Rejuvenator''' | The '''Rejuvenator''' is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[Melee attack|melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3 for the first Mid-Boss kill and 4 for subsequent kills. | ||
== Rejuvenation Credit == | == Rejuvenation Credit == | ||
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first. | |||
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon. | When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon. | ||
The buff allows | The buff allows each player to revive in place of their death after 3 seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members. | ||
While active, the buff increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]: | |||
=== Buff values === | === Buff values === | ||
| Line 15: | Line 17: | ||
! Source !! Buff Strength | ! Source !! Buff Strength | ||
|- | |- | ||
| [[Hero]] Fire Rate || + | | [[Hero]] Fire Rate || +{{#invoke:GenericData|get_rejuv_param|FireRate}} | ||
|- | |- | ||
| [[Hero]] Maximum Health || + | | [[Hero]] Maximum Health || +{{#invoke:GenericData|get_rejuv_param|MaxHP}} | ||
|- | |- | ||
| [[Hero]] | | [[Hero]] Spirit Damage || +{{#invoke:GenericData|get_rejuv_param|SpiritDamage}} | ||
|} | |} | ||
| Line 25: | Line 27: | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = August 8, 2025 | |||
| changes = | |||
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone. | |||
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment) | |||
* Buff reduced from +20% max hp to +15% | |||
* Buff reduced from +20% fire rate to +15% | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = August 1, 2025 | | update = August 1, 2025 | ||
Revision as of 20:04, 8 August 2025

The Rejuvenator is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over 6 seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy melee attack, granting the Rejuvenation Credit buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3 for the first Mid-Boss kill and 4 for subsequent kills.
Rejuvenation Credit
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first.
When there are 30 seconds left on the buff duration, Heroes are warned that it will expire soon.
The buff allows each player to revive in place of their death after 3 seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members.
While active, the buff increases Health, Fire Rate, and Spirit Damage:
Buff values
| Source | Buff Strength |
|---|---|
| Hero Fire Rate | +15% |
| Hero Maximum Health | +10% |
| Hero Spirit Damage | +15% |
Update history
| Update | Changes |
|---|---|
|
August 8, 2025 |
|
|
August 1, 2025 |
|
|
July 29, 2025 |
|
|
June 17, 2025 |
|
|
May 19, 2025 |
|
|
May 13, 2025 |
|
|
April 4, 2025 |
|
| ||||||||||||||