Rejuvenator: Difference between revisions

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August 8 changes
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[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]
[[File:Image 2024-09-14 031427710.png|right|thumb|The Rejuvenator.]]
The '''Rejuvenator''' crystals are three (four after the first [[Mid-Boss]] death) runes that spawn above the Mid-Boss pit after it is slain. They appear as large, green crystals. After the Mid-Boss is killed, the Rejuvenator crystals descend over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until they fully touch the ground. Once they land, any player in the match can smash them with a heavy [[Melee attack|melee attack]], granting them the '''Rejuvenation Credit''' buff.
The '''Rejuvenator''' is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over {{#invoke:GenericData|get_rejuv_param|RejuvinatorDropDuration}} seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy [[Melee attack|melee attack]], granting the '''Rejuvenation Credit''' buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3 for the first Mid-Boss kill and 4 for subsequent kills.


== Rejuvenation Credit ==
== Rejuvenation Credit ==
Each player that claims a Rejuvenator will be granted the Rejuvenation Credit buff and be healed to full. The buff lasts 5 minutes or until death, whichever comes first.  
The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first.


When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left, Heroes are warned that it will expire soon.
When there are {{#invoke:GenericData|get_rejuv_param|RejuvinatorExpirationWarningTiming}} seconds left on the buff duration, Heroes are warned that it will expire soon.


The buff allows them to revive in the place of their death after 3s, and increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]:
The buff allows each player to revive in place of their death after 3 seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members.
 
While active, the buff increases [[Health]], [[Fire Rate]], and [[Spirit Damage]]:


=== Buff values ===
=== Buff values ===
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! Source !! Buff Strength
! Source !! Buff Strength
|-
|-
| [[Hero]] Fire Rate || +20%
| [[Hero]] Fire Rate || +{{#invoke:GenericData|get_rejuv_param|FireRate}}
|-
|-
| [[Hero]] Maximum Health || +20%
| [[Hero]] Maximum Health || +{{#invoke:GenericData|get_rejuv_param|MaxHP}}
|-
|-
| [[Hero]] Sprit Damage  || +15%
| [[Hero]] Spirit Damage  || +{{#invoke:GenericData|get_rejuv_param|SpiritDamage}}
|}
|}


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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = August 8, 2025
| changes =
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
* Buff reduced from +20% max hp to +15%
* Buff reduced from +20% fire rate to +15%
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2025
| update = August 1, 2025

Revision as of 20:04, 8 August 2025

The Rejuvenator.

The Rejuvenator is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over 6 seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy melee attack, granting the Rejuvenation Credit buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3 for the first Mid-Boss kill and 4 for subsequent kills.

Rejuvenation Credit

The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first.

When there are 30 seconds left on the buff duration, Heroes are warned that it will expire soon.

The buff allows each player to revive in place of their death after 3 seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members.

While active, the buff increases Health, Fire Rate, and Spirit Damage:

Buff values

Source Buff Strength
Hero Fire Rate +15%
Hero Maximum Health +10%
Hero Spirit Damage +15%

Update history

Update Changes

August 8, 2025

  • Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
  • Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
  • Buff reduced from +20% max hp to +15%
  • Buff reduced from +20% fire rate to +15%

August 1, 2025

  • Rejuv buff duration reduced from 7 minutes to 5 minutes

July 29, 2025

  • Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.

June 17, 2025

  • Rejuv drop duration reduced from 9s to 8s

May 19, 2025

  • (Undocumented) Trooper health multiplier reduced from 2.2/2.5/2.8 to 2.0/2.3/2.6.

May 13, 2025

  • (Undocumented) Rejuvenator buff duration increased from 3 minutes to 4 minutes.
  • (Undocumented) Trooper health multiplier increased from 1.7/2.2/2.5 to 2.2/2.5/2.8.
  • (Undocumented) Player respawn multiplier reduced from 0.6/0.5/0.4 to 0.5/0.4/0.3 (Respawn times are now shorter).

April 4, 2025

  • Fix an edge case where a player can claim the Rejuv but also get parried