Editing Rem

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
{{Infobox hero
{{Infobox hero
| key = hero_familiar
| key = hero_familiar
| voice_actor = <!-- NOT Hunikin, see https://x.com/hunikinn/status/2091959232317075845 -->
| voice_actor =  
| release_date = January 26, 2026
| release_date = January 26, 2026
| codenames = Familiar
| codenames = Familiar
| pronouns = He/Him
}}{{Quotation
| 2 = I don't know, you guys do it.
| 4 = Familiar_asleep_upgrade_power3_05.mp3
}}
}}
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, '''[[Rem#Pillow Toss|tossing his favorite pillow]]''' at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - '''[[Rem#Tag Along|leaping to their aid]]''' when things get dicey and taking a quick nap on their shoulder. His '''[[Rem#Lil Helpers|Lil Helpers]]''' are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when '''[[Rem#Naptime|Naptime]]''' hits, no one will be able to keep their eyes open.
'''Rem''' is a [[Hero]] in ''[[Deadlock]]''. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.
 
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.


Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.
Rem was released on [[Update:January 26, 2026|January 26, 2026]] as the first winner of the [[Update:January 22, 2026|Old Gods, New Blood]] update contest.


== Innate ==  
== Abilities ==


Rem can enter [[Tunnel|tunnels]] in the map by crouching, but he cannot enter while in combat.
{{Ability tabs
| name=Rem
|ability2_notes=
* Tier 2 gives +{{#invoke:Abilities|get_ability_upgrade_prop|Tag Along|2|BonusBarrierAmpPercent}}% Bonus on item range, duration and barrier effectiveness.
|ability3_notes=
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so.
* Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee.
|ability4_notes=
* [[Barrier]] health does not count towards sleep damage threshold.
}}
Rem can enter [[Vent|vents]] in the map by crouching, but he cannot enter while in combat.


== Weapon ==
== Weapon ==
{{WeaponCard|key=hero_familiar|weapon_name=Long Night}}


{{WeaponCard|key=hero_familiar|weapon_name=Long Night}}
== Background ==
Long Night has a subtle "homing" effect, in which the projectiles bend towards the enemy when close to Rem's crosshair. This is more noticeable when landing headshots, and is offset by Rem's outgoing headshot reduction.
{{Fates Tale|familiar}}
[[File:Rem aim assist.png|left|thumb|185x185px|Long Night's homing]]
=== Lore ===
{{Clear}}
Rem's motivation in the ritual is to find a way back to his home.<ref>{{PageRef|name=The Hidden King}}'s in-game [[Rem/Quotes#Patrons|voice line]] (Rem start): ''"There's no need to be scared, Rem. Once you complete the ritual, the Hidden King will find your way home."''</ref><ref>{{PageRef|name=Rem}}'s in-game [[Rem/Quotes#Select|voice line]] (select): ''"I summon patron, then I go home."''</ref>


== Abilities ==
Rem's exact species is unknown,<ref>{{ConvoCite|hero1=Rem|hero2=Holliday|number=1}}</ref><ref>{{PageRef|name=Shopkeeper}}'s in-game [[Rem/Quotes#Shopkeeper|voice line]] (Rem buys t4 item): ''"I don't know what you are, but I love that you have money."''</ref> although he is called a familiar.<ref>{{PageRef|name=Mo & Krill|alt_name=Krill}}'s in-game [[Mo & Krill/Quotes#Enemies|voice line]] (Rem killed): ''"We took down the familiar."''</ref> Rem [[wikipedia:Moulting|molts]].<ref>{{PageRef|name=Shopkeeper}}'s in-game [[Rem/Quotes#Shopkeeper|voice line]] (Rem buys T4 item): ''"Please don't molt in my shop."''</ref>


{{AbilitySection
While his age is unknown, Rem is heavily implied to be a child,<ref>{{VoiceLineCite|name=Hidden King|quotes=Rem/Quotes#Other Characters|transcription=The Hidden King will not be denied because of a child with a pillow!}}</ref> exhibiting childlike characteristics.<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Enemy|context=(killed Billy)|transcription=I probably shouldn't hang out with Billy until I'm older.}}</ref><ref>{{PageRef|name=Rem}}'s [[Rem/Quotes#Conversations|conversations]]</ref> Rem can't read.<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Enemy|context=(killed Paige)|transcription=*sigh*, I can't read.}}</ref>
| hero_name  = Rem
| ability_num = 1
| notes      =
* Landing hits on [[unit]]s counts towards cooldown reduction.
* Cooldown reduction only affects Tag Along and Naptime.
}}


{{AbilitySection
Rem can see people's dreams when they're asleep. This allows him to learn information he wouldn't normally know, such as how to speak [[Ixia|Ixian]],<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime Taunt|transcription=Sirosi galah, Apollo.}}</ref> that {{HeroIcon|Mo & Krill|l1=Mo}} wants to audit a pottery class,<ref>{{PageRef|name=Rem}}'s unusued [[Rem/Quotes#Naptime Taunt|voice line]] (Naptime w/ Mo & Krill): ''"Careful Mo, I don't think you know how to use a pottery wheel."''</ref><ref>[[Mo & Krill/Quotes#Conversations|Dynamo and Mo & Krill conversation 1]] - {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"Professor, you teach at Columbia, yes?" -'' {{PageRef|name=Dynamo}}: ''"That's right." -'' {{PageRef|name=Mo & Krill|alt_name=Krill}}: ''"I don't suppose you have any connections in the art department? Mo is hoping to audit a pottery class."''</ref> or {{HeroIcon|Yamato}}'s true name.<ref>{{PageRef|name=Rem}}'s unusued [[Rem/Quotes#Naptime Taunt|voice line]] (Naptime w/ Yamato): ''"I like your brother too, Kaori."''</ref>
| hero_name  = Rem
| ability_num = 2
| notes      =
* Rem is untargetable and immune to damage while napping.
* Rem can jump to [[Troopers]] if they are followed by a Lil Helper.
* The duration of Tag Along resets each time the player hops to a new ally.
* If Rem holds the [[melee]] key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
* Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
* Rem can teleport with {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}.
* Using Tag Along makes Rem drop the {{PageRef|Soul Urn}}.
| interactions =
{{AbilityInteraction | interaction = stealth | state = partial | text =
* Casting Tag Along does not break stealth.
* Hopping to a new ally does break stealth.
}}
}}


{{AbilitySection
Rem has a family who misses him.<ref>{{PageRef|name=The Hidden King}}'s in-game [[Rem/Quotes#Patrons|voice line]] (Rem start): ''"Your family misses you, Rem, and once you summon the Hidden King, you will see them again."''</ref>
| hero_name  = Rem
| ability_num = 3
| notes      =
* Each Helper has an individual cooldown. If all Helpers were sent to follow, the ability cooldown will default to the Helper with the lowest cooldown timer.
** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. Cooldown timer is unaffected if the Helper loses their follow target.
** Using Helpers for non-follow actions (crates, sinners, etc.) will apply a short ability cooldown regardless of the amount of Helpers available.
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
* Helpers can get [[Powerups|Bridge Buffs]].
* Helpers will fully heal troopers upon cast.
* Troopers with helpers yield +20% souls to enemies when killed.
* Helpers following Troopers or Heroes appear as green circles on the minimap, visible to Rem and his allies.
* Helpers can be assigned to a [[Curiosity Shop]] to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
** Rem does not need to have line of sight to the shop to send a helper to it.
* Helpers have a short delay to collect [[souls]] after breaking [[boxes]], allowing a player to collect them first.
* When Rem is killed, any available Helpers will fire at his killer for 1 damage.
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
Doesn't affect the Following Trooper duration.
}}
{{AbilityInteraction | interaction = Ability Cooldown | state = partial | text =
Only reduces the Helper's nap time and the ability cooldown when performing non-follow actions (crates, sinners, etc.).
}}
{{AbilityInteraction | interaction = Ability Range | state = disabled | text =
Doesn't affect the cast range.
}}
{{AbilityInteraction | interaction = Echo Shard | state = disabled | text =
Doesn't reset the cooldown.
}}
}}


{{AbilitySection
Rem brought his lucky pillow to the ritual.<ref>{{PageRef|name=Rem}}'s in-game [[Rem/Quotes#Killstreak|voice line]] (medium killstreak): ''"Of course they can't stop me, I've brought my lucky pillow!"''</ref>
| hero_name  = Rem
| ability_num = 4
| notes      =
* Cooldown is halved if interrupted.
* [[Barrier]] health does not count towards sleep damage threshold.
}}


== Street Brawl ==
== Character interactions ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Rem does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Rem}}


== Backstory ==
* Rem and {{PageRef|name=Haze}} are friends.<ref>{{ConvoCite|hero1=Rem|hero2=Haze|number=3|hero_quote1=Rem|quote1=We friends?|hero_quote2=Haze|quote2=Of course we are.}}</ref><ref>{{PageRef|name=Rem}}'s unusued [[Rem/Quotes#Naptime Taunt|voice line]] (Naptime w/ Haze): ''"I love you, Haze."''</ref><ref>{{PageRef|name=Haze}}'s in-game [[Haze/Quotes#Enemies|voice line]] (killed Rem): ''"I'm sorry I couldn't protect you."''</ref> Haze promised to help Rem get home and dislikes him fighting in the ritual due to the dangers.<ref>{{ConvoCite|hero1=Rem|hero2=Haze|number=2|hero_quote1=Haze|quote1=I'm going to get you home.}}</ref><ref>{{ConvoCite|hero1=Rem|hero2=Haze|number=1|hero_quote1=Haze|quote1=You shouldn't be here.|hero_quote2=Rem|quote2=We're together!|hero_quote3=Haze|quote3=It's not safe.}}</ref>
** Rem calls Haze his "mom".<ref>{{ConvoCite|hero1=Rem|hero2=Haze|number=2|hero_quote1=Rem|quote1=I trust you. You're my mom.|hero_quote2=Haze|quote2=I'm not.|hero_quote3=Rem|quote3=I mean, you kinda are.}}</ref>
** Rem sees Haze when he sleeps and claims that "she's me".<ref>{{PageRef|name=Rem}}'s in-game [[Rem/Quotes#Enemy|voice line]] (killed Haze): ''"I see her when I sleep."''</ref><ref>{{PageRef|name=Rem}}'s in-game [[Rem/Quotes#Enemy|voice line]] (killed Haze): ''"She's me."''</ref>
** Rem seems to have caused Haze some trouble prior to the ritual,<ref>{{ConvoCite|hero1=Rem|hero2=Haze|number=3|hero_quote1=Rem|quote1=Sorry I caused trouble...|hero_quote2=Haze|quote2=You're fine, Rem. It's… it was nice to see you.}}</ref> but how the two met and how they know each other is currently unknown.
* Rem refers to {{PageRef|name=Grey Talon}} as "grandpa."<ref>{{PageRef|name=Rem}}'s in-game [[Rem/Quotes#Enemy|voice line]] (killed Grey Talon): ''"Play with me, Grandpa!"''</ref><ref>{{PageRef|name=Rem}}'s unusued [[Rem/Quotes#Naptime Taunt|voice line]] (Naptime w/ Grey Talon): ''"This'll make you feel better, grandpa."''</ref>
* Rem likes {{PageRef|name=Vyper}} and hopes she could be his "cool aunt."<ref>{{PageRef|name=Rem}}'s in-game [[Rem/Quotes#Enemy|voice line]] (killed Vyper): ''"You can be my cool aunt."''</ref><ref>{{PageRef|name=Rem}}'s in-game [[Rem/Quotes#Enemy|voice line]] (killed Vyper): ''"Don't worry Vyper, one day I'll have money, and then you can mug me!"''</ref>
* Rem wants to trade hats with {{HeroIcon|Infernus}}.<ref>[[Rem/Quotes|Rem and Infernus Conversation 1]]</ref>
* Rem calls {{HeroIcon|Holliday}} a "sad sheriff with dead sister".<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Hero-Specific Voice Lines|context=(killed Holliday)|transcription=Sad sheriff with dead sister.}}</ref>
* Rem thinks {{HeroIcon|Billy}} could "teach him all kinds of fun words",<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Hero-Specific Voice Lines|context=(killed Billy)|transcription=I bet Billy could teach all kinds of fun words.}}</ref> but also thinks that he should wait until he's older to hang out with Billy.<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Hero-Specific Voice Lines|context=(killed Billy)|transcription=I probably shouldn't hang out with Billy until I'm older.}}</ref>


{{Fates Tale|familiar}}
* {{PageRef|name=Seven}} warns Rem to stay away from anyone who mentions the [[OSIC]], claiming that they won't help Rem get home.<ref>{{ConvoCite|hero1=Rem|hero2=Seven|number=3|hero_quote1=Seven|quote1=Listen to me. If the ritual fails and you are on your own, stay away from anyone who mentions the OSIC!|hero_quote2=Rem|quote2=Why?|hero_quote3=Seven|quote3=They will not help you get home. Trust me.}}</ref> Rem finds Seven scary.<ref>[[Rem/Quotes|Rem and Seven Conversation 1]]</ref>
* {{PageRef|name=Venator}} promises to protect Rem and help him get home while they're on the same team.<ref>{{ConvoCite|hero1=Rem|hero2=Venator|number=1|hero_quote1=Venator|quote1=You lost, little one?|hero_quote2=Rem|quote2=Mhmm.|hero_quote3=Venator|quote3=Don't worry. I'll shepherd you home.}}</ref><ref>{{ConvoCite|hero1=Rem|hero2=Venator|number=2}}</ref> If they're on opposing teams, however, Venator believes Rem's putting on a façade and calls him a "furry bastard".<ref>{{PageRef|name=Venator}}'s in-game [[Venator/Quotes#Enemies|voice line]] (killed Rem): ''"I'm not fallin' for the cute façade."''</ref><ref>{{PageRef|name=Venator}}'s in-game [[Venator/Quotes#Enemies|voice line]] (killed Rem): ''"Furry bastard got what he deserved."''</ref>
* {{PageRef|name=Graves}} wishes she could make Rem a pet.<ref>{{PageRef|name=Graves}}' in-game [[Graves/Quotes#Enemies|voice line]] (killed Rem): ''"I wish I could make him a pet."''</ref>


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Rem}}
===Weapon===
{{3D Model|Rem Weapon|size=240px}}
===Ability===
{{3D Model|Lil Helpers}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Rem card.png|Rem's portrait
File:Rem card.png|Rem's portrait.
File:Rem Gloat (Familiar).png|Gloat portrait for Rem
File:Rem vertical.png|Rem's hero select portrait.
File:Rem Critical (Familar).png|Critical health portrait for Rem
File:Rem Icon.png|Rem's minimap icon.
File:Rem vertical.png|Rem's hero select portrait
File:Rem Render.png|Rem in-game render.
File:Rem Icon.png|Rem's minimap icon
File:Rem select background.png|Rem's select background.
File:Rem Render.png|Rem in-game render
File:Rem Reference Sheet.png|Rem Reference Sheet.
File:Rem select background.png|Rem's select background
File:Rem name.png|Rem's typography.
File:Rem Reference Sheet.png|Rem reference sheet
File:Rem Weapon.png|Rem's Weapon -- Long Night
File:Rem Weapon.png|Rem's Weapon - ''Long Night''
File:Rem Vote Splash.png|Rem splash art from the vote screen.
File:Rem VoterPoster.jpg|"Vote for Rem" poster/spray from the 1/23/26 major update
File:Vote Rem Damaged.png|Damaged "Vote Rem" poster.
File:Rem Voter Sticker.png|Rem voter sticker.
File:Rem Gloat (Familiar).png|Gloat portrait for Rem.
File:Rem Critical (Familar).png|Critical health portrait for Rem.
File:Rem Voting Thank You.png|Thanks for voting Rem!
File:Rem Voting Thank You Damaged.png|Why would you damage him? You monster!
File:Rem secret room.png|Rem's secret room at the hideout
File:Rem secret room.png|Rem's secret room at the hideout
File:Rem's shadow at the hideout (22.01).png|Rem's shadow in the hideout
File:Rem's shadow at the hideout (22.01).png|Rem's shadow in the hideout
File:Rem's hideout hint.png|Rem's pillow hint at the hideout
File:Rem's hideout hint.png|Rem's pillow hint at the hideout.
File:Rem helper.png|Rem's lil helper
File:Rem helper.png|Rem's lil helper
</gallery>
=== Typography ===
<gallery>
File:Rem name.svg|Rem's typography
File:Familiar russian.svg|Rem's Russian typography
File:Familiar schinese.svg|Rem's Simplified Chinese typography
File:Familiar ukrainian.svg|Rem's Ukrainian typography
</gallery>
=== Voting ([[Old Gods, New Blood]]) ===
<gallery>
File:Rem VoterPoster.jpg|"Vote for Rem" poster/spray from the 1/23/26 major update
File:Vote Rem Damaged.png|Damaged "Vote Rem" poster
File:Rem Voting Thank You.png|Thanks for voting Rem!
File:Rem Voting Thank You Damaged.png|Only this and nothing more
File:Rem Vote Splash.png|Rem splash art from the vote screen
File:Rem Voter Sticker.png|Rem voter sticker
</gallery>
=== Removed/Unused content ===
<gallery>
File:Rem clone.png|Rem's unused "clone" ability, copying {{HeroIcon|Paige}}
</gallery>
</gallery>


Line 159: Line 88:
* Rem has a secret room in the [[Hideout]] that can be accessed by entering the [[Vent|vents]] behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.
* Rem has a secret room in the [[Hideout]] that can be accessed by entering the [[Vent|vents]] behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.
* Rem was originally leaked in November 2025 with a screenshot of the character's select screen.<ref>https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/</ref> On [[Update:January 20, 2026|20th January 2026]], Rem was teased in the [[Hideout]] with a pillow in a chair.
* Rem was originally leaked in November 2025 with a screenshot of the character's select screen.<ref>https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/</ref> On [[Update:January 20, 2026|20th January 2026]], Rem was teased in the [[Hideout]] with a pillow in a chair.
* Rem had an unused "clone" ability datamined, in which he could copy the model and abilities of any ally hero, minus their ultimate.
* Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep where most dreaming occurs, characterized by fast brain waves, increased heart rate, and rapid, darting eye movements behind closed lids.
** Rem has unused "sleepy" voicelines for every other hero in the game, presumably meant for the clone ability.
* Rem's design trivia
* Rem's name references [[wikipedia:Rapid_eye_movement_sleep|Rapid Eye Movement]], a unique and active phase of sleep in which most dreaming occurs.
** Base body-design resembles of anthropomorphic wingless / Minoan gryphon / demigryph / keythong.
* Rem's hybrid anatomy of bird and mammal resembles that of a wingless [[wikipedia:Griffin|Griffin]] or [[wikt:keythong|Keythong]] in ancient mythology.
** Thematically, Rem's clothing gives an impression of a [[wikipedia:Sandman|folklore sandman]].
* Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[IceFrog]] and an item in ''Dota 2''.<ref>[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki</ref>
*** Rem's facial shape resembles [[wikipedia:Plague_doctor_costume|a mask of plague doctors]].
** Drifting star patterns can be observed on Rem's plumage and inner ears.
* While it hasn't been disclosed what exactly Rem is, there are many possible inspiration sources:
** Rem's ability to "smell" and "taste" dreams could be reference to [[wikipedia:Baku_(mythology)|baku]], a nightmare devouring benevolent chimera. There is also a dream-destroying variant of baku.
** Finnish mythology has [[wikipedia:Menninkäinen|menninkäinen]], a nocturnal daylight-avoiding but otherwise mostly philanthropic spirit combining elements of fairies / sprites, trolls, and nisse / tomte / brownies / leprechauns (not to be confused to "[[wikt:maahinen|maahinen]]" which is more human-like / humanoid akin to gnomes or imps).
*** The Lil Helpers highlight the curiosity and preference of shiny items.
* Rem has a line where he dreams about mangos,<ref>{{VoiceLineCite|name=Rem|quotes=Rem/Quotes#Naptime|context=(Upgrade Naptime while asleep)|transcription=That's a lot of mangos.}}</ref> which are the favorite fruit of developer [[Icefrog]] and an item in ''Dota 2''.<ref>[https://liquipedia.net/dota2/Enchanted_Mango Enchanted Mango] in Dota 2 Wiki</ref>
* "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]].
* "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the [[Hideout]].


== References ==
== References ==
<references/>
<references/>


== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]
[[Category:Rem]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page:

This page is a member of a hidden category:

Retrieved from "https://deadlock.wiki/Rem"