Ricochet: Difference between revisions

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updated for new patch (doesnt bounce off objectives)
m top: Template Renaming, replaced: }}% → }} (3)
Line 2: Line 2:
| item_name            = Ricochet
| item_name            = Ricochet
| has_passive1        = true
| has_passive1        = true
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}}% [[Fire Rate]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% Ricochet Damage
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} Ricochet Damage
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
}}
}}


'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}}% damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.

Revision as of 16:32, 22 August 2025

Ricochet
Image for the Deadlock item Ricochet
Cost Souls6,400
Tier 4
+18% Fire Rate
Passive
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
Internal name: upgrade_ricochet

Ricochet is a Tier 4 Weapon Item that grants increased Fire Rate. Its passive causes bullets to ricochet to 2 nearby enemies (13m), dealing 65% damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.

It can be purchased from the Shop for Souls6,400.

Update history

Main article: Update history

View the full update history: Ricochet/Update history

Update Changes

January 30, 2026

  • Fire Rate reduced from 20% to 18%.

September 4, 2025

  • No longer targets zipline targets.

July 4, 2025

  • Fire Rate reduced from 25% to 20%.
  • No longer bounces off objectives.
Weapon
Vitality
Spirit