Ricochet: Difference between revisions

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<tabber>
{{Infobox item/auto|Ricochet}}
Default=
{{Infobox item
| item_name            = Ricochet
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusFireRate}} [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|RicochetDamagePercent}} Ricochet Damage
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} Ricochet Targets
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|RicochetRadius}} Ricochet Range
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Ricochet
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusFireRate|prefix=+|suffix=|noicon=true}} [[Fire Rate]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_ricochet_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetDamagePercent|prefix=|suffix=|noicon=true}} Ricochet Damage
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly|prefix=|suffix=|noicon=true}} Ricochet Targets
| passive1_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|RicochetRadius|prefix=|suffix=|noicon=true}} Ricochet Range
}}
</tabber>


'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  
'''Ricochet''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Fire Rate]]. Its passive causes bullets to ricochet to {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetTargetsTooltipOnly}} nearby enemies ({{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetRadius}}), dealing {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|RicochetDamagePercent}} damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.  

Revision as of 18:05, 2 March 2026

Ricochet
Image for the Deadlock item Ricochet
Cost Souls6,400
Tier 4
+18% Fire Rate
Passive
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
2 Ricochet Targets
13m Ricochet Range
Internal name: upgrade_ricochet

Ricochet
Image for the Deadlock item Ricochet
Cost Souls6,400
Tier 4
Enhanced
+43% Fire Rate
Passive
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
2 Ricochet Targets
13m Ricochet Range
Internal name: upgrade_ricochet

Ricochet is a Tier 4 Weapon Item that grants increased Fire Rate. Its passive causes bullets to ricochet to 2 nearby enemies (13m), dealing 65% damage. Any bullet based procs or effects will also be applied to ricocheted shots. Bullets do not bounce off of objectives.

Ricochet is a Tier 4 Weapon Item that can be purchased from the Shop for Souls6,400.

Update history

View the full update history: Ricochet/Update history

Update Changes

January 30, 2026

  • Fire Rate reduced from 20% to 18%.

September 4, 2025

  • No longer targets zipline targets.

July 4, 2025

  • Fire Rate reduced from 25% to 20%.
  • No longer bounces off objectives.
Weapon
Vitality
Spirit