Scaling: Difference between revisions

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The player can see how much value is added by the scaling by holding Tab or Alt.
The player can see how much value is added by the scaling by holding Tab or Alt.
The scaling type of an ability usually indicated its damage type, but there can be exceptions, such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scaling with Weapon Damage but dealing Spirit Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.


== List of scaling types ==
== List of scaling types ==
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* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling*
* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling*
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.
== Abilities with non-standard scaling ==
The scaling type of an ability is usually the same as its damage type, but there are exceptions:
* {{HeroIcon|Holliday}}'s {{AbilityIcon|Crackshot}} scales with Spirit Power but deals Weapon Damage.
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} scales with Weapon Damage but deals [[Spirit Damage]]. It also scales from her base weapon damage instead of bonus weapon damage.
The scaling type is indicated by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.


== Navigation ==
== Navigation ==
{{Stat navbox}}
{{Stat navbox}}

Latest revision as of 12:33, 11 August 2026

Scaling refers to Stats or properties of Abilities and Items that increase incrementally based on another stat.

Overview

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Scaling is represented by an upwards arrow icon, indicating the scaling type, and a coefficient value next to it indicating how much the stat is multiplied by. The multiplied scaling value is added to the stat's base value. For example, an ability that's listed as "20 x0.5 damage", at 10 Spirit Power, deals 25 damage (20 + (0.5 * 10)).

The player can see how much value is added by the scaling by holding Tab or Alt.

List of scaling types

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  • Boon scaling
  • Spirit Power scaling
  • Weapon Damage Weapon Damage scaling
  • Melee Damage Melee Damage scaling*

* For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.

Abilities with non-standard scaling

[edit | edit source]

The scaling type of an ability is usually the same as its damage type, but there are exceptions:

The scaling type is indicated by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.

[edit | edit source]