Scaling: Difference between revisions

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Created page with "'''Scaling''' refers to Stats or properties of Abilities and Items that increase incrementally based on another stat. This includes: * {{PI|compact=yes}} Boon scaling * {{Ss|compact=yes}} Spirit Power scaling * 30px|Weapon Damage Weapon Damage scaling * 30px|Melee Damage Melee Damage scaling Scaling is represented by a number next to the scaling icon, which indicates how much the stat is..."
 
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* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling
* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling


Scaling is represented by a number next to the scaling icon, which indicates how much the stat is multiplied by. The scaling value is added to the stat's base value. The player can see how much value is added by the scaling by holding Tab.
Scaling is represented by a number next to the scaling icon, which indicates how much the stat is multiplied by. The scaling value is added to the stat's base value. The player can see how much value is added by the scaling by holding Tab or Alt.
== Navigation ==
== Navigation ==
{{Stat navbox}}
{{Stat navbox}}

Revision as of 16:03, 9 May 2026

Scaling refers to Stats or properties of Abilities and Items that increase incrementally based on another stat. This includes:

  • Boon scaling
  • Spirit Power scaling
  • Weapon Damage Weapon Damage scaling
  • Melee Damage Melee Damage scaling

Scaling is represented by a number next to the scaling icon, which indicates how much the stat is multiplied by. The scaling value is added to the stat's base value. The player can see how much value is added by the scaling by holding Tab or Alt.