Scaling: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
Gammaton32 (talk | contribs) →Overview: wording Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
| Line 2: | Line 2: | ||
== Overview == | == Overview == | ||
Scaling is represented by an arrow icon, indicating the scaling type, and a | Scaling is represented by an upwards arrow icon, indicating the scaling type, and a coefficient value next to it indicating how much the stat is multiplied by. The multiplied scaling value is added to the stat's base value. For example, an ability that's listed as "20 {{Ss|0.5}} damage", at 10 [[Spirit Power]], deals 25 damage (20 + (0.5 * 10)). | ||
The player can see how much value is added by the scaling by holding Tab or Alt. | The player can see how much value is added by the scaling by holding Tab or Alt. | ||
Revision as of 06:17, 28 May 2026
Scaling refers to Stats or properties of Abilities and Items that increase incrementally based on another stat.
Overview
Scaling is represented by an upwards arrow icon, indicating the scaling type, and a coefficient value next to it indicating how much the stat is multiplied by. The multiplied scaling value is added to the stat's base value. For example, an ability that's listed as "20 x0.5 damage", at 10 Spirit Power, deals 25 damage (20 + (0.5 * 10)).
The player can see how much value is added by the scaling by holding Tab or Alt.
Most scaling properties have effects based on the stat they scale from. However, there may be exceptions such as Paradox's Kinetic Carbine, which scales off Weapon Damage but deals Spirit Damage.
List of scaling types
Boon scaling
Spirit Power scaling
Weapon Damage scaling
Melee Damage scaling*
* For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.