Scaling: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
more info
Line 13: Line 13:
* [[File:Weapon scaling.png|30px|Weapon Damage]] [[Weapon Damage]] scaling
* [[File:Weapon scaling.png|30px|Weapon Damage]] [[Weapon Damage]] scaling
* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling*
* [[File:Melee scaling.png|30px|Melee Damage]] [[Melee Damage]] scaling*
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are listed with the melee scaling at base level already applied, unlike other scaling types.
<nowiki>*</nowiki> For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.


== Navigation ==
== Navigation ==
{{Stat navbox}}
{{Stat navbox}}

Revision as of 05:13, 28 May 2026

Scaling refers to Stats or properties of Abilities and Items that increase incrementally based on another stat.

Overview

Scaling is represented by an arrow icon, indicating the scaling type, and a number next to it indicating how much the stat is multiplied by. The scaling value is added to the stat's base value. For example, an ability that's listed as "20 x0.5 damage", at 10 Spirit Power, deals 25 damage (20 + (0.5 * 10)).

The player can see how much value is added by the scaling by holding Tab or Alt.

Most scaling properties have effects based on the stat they scale from. However, there may be exceptions such as Paradox's Kinetic Carbine, which scales off Weapon Damage but deals Spirit Damage.

List of scaling types

  • Boon scaling
  • Spirit Power scaling
  • Weapon Damage Weapon Damage scaling
  • Melee Damage Melee Damage scaling*

* For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.