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Scaling refers to Stats or properties of Abilities and Items that increase incrementally based on another stat.
Overview
Scaling is represented by an upwards arrow icon, indicating the scaling type, and a coefficient value next to it indicating how much the stat is multiplied by. The multiplied scaling value is added to the stat's base value. For example, an ability that's listed as "20 x0.5 damage", at 10 Spirit Power, deals 25 damage (20 + (0.5 * 10)).
The player can see how much value is added by the scaling by holding Tab or Alt.
The scaling type of an ability usually indicates its damage type, but there can be exceptions, such as Paradox's Kinetic Carbine scaling with Weapon Damage but dealing Spirit Damage. The scaling type is indicate by the icon next to the scaling integer, while the damage type is indicated by the icon next to the damage value.
List of scaling types
- Boon scaling
- Spirit Power scaling
- Weapon Damage scaling
- Melee Damage scaling*
* For practical purposes, melee damage abilities on the wiki are displayed with the melee scaling at base level already applied, unlike other scaling types.