Sharpshooter: Difference between revisions

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updated cost for new patch (4,250 -> 3,200), updated cost of component (long range 1,250 -> 1,600)
LVL (talk | contribs)
Automated and updated. Wording in the summary could use some work because I wasn't sure how to word it
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{{Infobox item
{{Infobox item
| item_name = Sharpshooter
| item_name           = Sharpshooter
| item_type = Weapon
| has_passive1        = true
| item_tier = 3
| has_components       = true
| souls = 3,200
| component1_name     = Long Range
| has_components = true
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAttackRangePercent}}% Weapon [[Falloff Range|Fall-off Range]]
| has_passive1 = true
| item_stat2          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusZoomPercent}}% Weapon Zoom
| has_passive2 = false
| item_stat3          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Move Speed|Sprint Speed]]
| has_active1 = false
| item_stat4          = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]]
| has_iscomponentof = false
| passive1_description = {{#invoke:Lang|get_string|upgrade_sharpshooter_desc}}
| has_iscomponentof2 =
| passive1_stat1       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPower}}% [[Weapon Damage]]
| component1_name = Long Range
| passive1_stat2       = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPowerMinRange}} Min. Distance
| item_stat1 = -20% [[Reload Time]]
| item_stat2 = +15% Weapon Fall-off Range
| item_stat3 = +35% Weapon Zoom
| item_stat4 = +200 [[Bullet Shield]] Health
| item_stat5 = +20% [[Weapon Damage]]
| item_stat6 = 10% Fire Rate Slow
| item_stat7 = -1 m/s Move Speed
| passive1_description = Deal additional '''Weapon Damage''' when '''beyond a minimum distance''' from your target.
| passive1_stat1 = +70% Weapon Damage
| passive1_stat2 = 15.0m Min. Distance
}}
}}


'''Sharpshooter''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Weapon Damage]], and [[Bullet Shield]] Health, as well as improves weapon [[Falloff Range|fall-off range]] and zoom. Its passive effect causes attacks to deal additional [[Weapon Damage]] while the user is far enough away from their target.
'''Sharpshooter''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Sprint Speed]] (at the cost of [[Move Speed]]), weapon [[Falloff Range|fall-off range]] and zoom. Its passive effect causes attacks to deal additional [[Weapon Damage]] while the user is far enough away from their target.


It can be purchased from the [[Shop]] for {{Souls|3,200}}. Its [[Component]], {{ItemIcon|Long Range}}, makes up {{Souls|1,600}} of the cost.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Long Range}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Long Range}}}} of the cost.


== Update history ==
== Update history ==

Revision as of 19:54, 14 May 2025

Sharpshooter
Image for the Deadlock item Sharpshooter
Cost Souls3,200
Tier 3
+20%% Weapon Fall-off Range
+25%% Weapon Zoom
+1.0m/s Sprint Speed
-0.7m/s Move Speed
Passive
Deal additional Weapon Damage when beyond a minimum distance from your target.
Upgrades From:
Long Range
Internal name: upgrade_sharpshooter

Sharpshooter is a Tier 3 Weapon Item that grants increased Sprint Speed (at the cost of Move Speed), weapon fall-off range and zoom. Its passive effect causes attacks to deal additional Weapon Damage while the user is far enough away from their target.

It can be purchased from the Shop for Souls3,200. Its Component, Long Range, makes up Souls1,600 of the cost.

Update history

Main article: Update history

View the full update history: Sharpshooter/Update history

Update Changes

May 22, 2026

  • Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
  • Long range weapon damage reduced from 70% to 60%.
  • Now has innate 10% Weapon Damage (from components).

April 10, 2026

  • Movement Speed penalty reduced from -1m to -0.7m.

December 16, 2025

  • Sprint reduced from 1.5 to 1.
Weapon
Vitality
Spirit