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Automated and updated. Wording in the summary could use some work because I wasn't sure how to word it |
m →top: Template Renaming, replaced: }}% → }} (3) |
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| Line 4: | Line 4: | ||
| has_components = true | | has_components = true | ||
| component1_name = Long Range | | component1_name = Long Range | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAttackRangePercent}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusAttackRangePercent}} Weapon [[Falloff Range|Fall-off Range]] | ||
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusZoomPercent}} | | item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusZoomPercent}} Weapon Zoom | ||
| item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Move Speed|Sprint Speed]] | | item_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Move Speed|Sprint Speed]] | ||
| item_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] | | item_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusMoveSpeed}}/s [[Move Speed]] | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_sharpshooter_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_sharpshooter_desc}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPower}} | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPower}} [[Weapon Damage]] | ||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPowerMinRange}} Min. Distance | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|LongRangeBonusWeaponPowerMinRange}} Min. Distance | ||
}} | }} | ||
Revision as of 16:32, 22 August 2025
| Sharpshooter | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +20% Weapon Fall-off Range | |||
| +25% Weapon Zoom | |||
| +1.0m/s Sprint Speed | |||
| -0.7m/s Move Speed | |||
| Passive | |||
| Deal additional Weapon Damage when beyond a minimum distance from your target. | |||
| Upgrades From: Long Range | |||
| Internal name: upgrade_sharpshooter | |||
Sharpshooter is a Tier 3 Weapon Item that grants increased Sprint Speed (at the cost of Move Speed), weapon fall-off range and zoom. Its passive effect causes attacks to deal additional Weapon Damage while the user is far enough away from their target.
It can be purchased from the Shop for
3,200. Its Component, Long Range, makes up
1,600 of the cost.
Update history
- Main article: Update history
View the full update history: Sharpshooter/Update history
| Update | Changes |
|---|---|
| |
| |
|
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit