Shrine/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Shrines now have 10% Bullet Resistance
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
* Shrines attack no longer hits heroes under the shrine
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die ''(Wiki note: Based on testing, this seems to have been reverted in an undocumented change)''
* Shrines bounty increased from 0 to 2000
* Added "0 Way" veils underneath the Shrine platforms in each base
}}
{{Update history table/row
| update = {{Update link|February|12|2026}}
| changes =
* Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
* Shrines HP reduced by 10%
}}
{{Update history table/row
| update = {{Update link|January|22|2026}}
| changes =
* New shrine models
* Shrine health increased to 9000
* Shrines now have a beam attack that deals damage and curses players
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|December|16|2025}}
| update = {{Update link|December|16|2025}}

Latest revision as of 02:20, 29 August 2026

Update Changes

April 30, 2026

  • Shrines now have 10% Bullet Resistance

March 10, 2026

March 6, 2026

  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die (Wiki note: Based on testing, this seems to have been reverted in an undocumented change)
  • Shrines bounty increased from 0 to 2000
  • Added "0 Way" veils underneath the Shrine platforms in each base

February 12, 2026

  • Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved)
  • Shrines HP reduced by 10%

January 22, 2026

  • New shrine models
  • Shrine health increased to 9000
  • Shrines now have a beam attack that deals damage and curses players

December 16, 2025

  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)

July 29, 2025

  • Objectives no longer have 20-25% Spirit Resistance

June 17, 2025

  • Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team

May 21, 2025

  • Moved Shrines away from the back walls a bit.
  • Extended shrine low ground closer to the throne.

May 19, 2025

  • Distance allowed to shoot Shrines increased by 7m
  • Objectives Spirit Resistance reduced from 50% to 40%

May 8, 2025

  • Shrines moved back closer to the player spawn area and pushed into alcoves.
  • Shrines are now navigation blockers, discouraging troopers from walking through and into them.

January 27, 2025

  • All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
  • Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)

November 21, 2024

  • Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians

October 24, 2024

  • Shrine/Patron no longer have Soul/AP bounties
  • Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
  • Shrine Flex Slot moved to "All Shrines"
  • Base Guardians and Shrines no longer have out-of-combat regen

October 10, 2024

  • Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%

August 1, 2024

  • Fixed Shrines not having collision

July 4, 2024

  • Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
  • Base Guardians and Shrines now have +40% Bullet Resistance. They lose 20% for each enemy hero nearby (down to a minimum of 0% bullet resistance). When they haven't taken damage for 60 seconds, they regenerate 4% max hp per second.

May 16, 2024

  • Added a short wall between Shrines level of the base and the Weakened Patron level