Sinner's Sacrifice: Difference between revisions

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[[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]]
[[File:SinnersSacrifice InGame ISO.png|right|150px|thumb|Sinner's Sacrifice in-game]]{{Quotation|[[Victor]]|In the end, the pain will pay dividends.
'''Sinner's Sacrifice''' vending machines, formerly known as '''vault camps''', are [[breakables | breakable]] objects within Deadlock's [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]].
}}
'''Sinner's Sacrifice''' machines are [[breakables | breakable]] objects in the [[map]] that may be broken using a [[Melee Attack | melee attack]] to earn {{Souls}} [[Souls]] and other rewards.


== Locations ==
== Locations ==
Line 9: Line 10:
* 2 "hybrid" camps of 2 machines and 1 Medium Denizen
* 2 "hybrid" camps of 2 machines and 1 Medium Denizen


They spawn 8 minutes after game starts and respawn 5 minutes after being broken (solo) or fully cleared ("hybrid").
They spawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|InitialSpawnDelay}}/60}}''' minutes after game starts and respawn '''{{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}}''' minutes after being broken (solo) or fully cleared ("hybrid").


Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|16x16px]] icon (a square with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared.
Sites are shown on the map with a [[File:MapSacrificeMachineIcon.png|frameless|32x32px]] icon (a rectangle with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared.


== Behavior ==
== Behavior ==


=== Interacting with the Machine ===
=== Interacting with the machine ===
Each machine has 500 health, which is reduced by 50 on a light melee attack or 100 on a heavy melee attack. They cannot be damaged by any other means. Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.
[[File:Vault music.mp3|right|thumb|Music that plays on loop from the Sinner's Sacrifice]]
Each machine has 500 health and can only be damaged by [[Melee Attack|melee attacks]]. A light melee deals 50 damage, and a heavy melee deals 100 damage.
 
The machine retaliates against attackers by dealing {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} damage back per a melee hit with the total retaliation damage to a hero being 320-640 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 80 = 640 retaliation damage vs. four heavy melee strikes 4 x 80 = 320 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity, with the exception of {{HeroIcon|Billy}}, who has faster light melee recovery and thus can hit jackpot faster than with heavy melees.
 
Abilities that deal melee damage, such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}}, will not affect the machine.
 
The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
 
Note: {{HeroIcon|Pocket}} with {{AbilityIcon|Barrage}} stacks can deal more damage per hit to the Sinner's. This is likely a bug.


The machine's health is indicated by the lightbulbs at the top of the machine. The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.
[[File:Vault music hit 05.mp3|thumb|Jackpot fanfare music]]
=== Jackpot ===
=== Jackpot ===
[[File:Sinners sacrifice jackpot.png|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]]
[[File:Vault music hit 05.mp3|right|thumb|Jackpot fanfare music]]
After being reduced to one or zero bulbs, the Sinner's Sacrifice will enter a looping timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.
[[File:Sinners sacrifice jackpot.png|right|thumb|215x215px|Ideal jackpot timing for a heavy melee last hit]]
After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping '''{{NpcData|neutral_sinners_sacrifice|VaultMiniGameTime}}'''-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.
 
Hitting the machine within the final '''{{NpcData|neutral_sinners_sacrifice|VaultSuccessDestroyTime}}'''-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same soul reward as a regular final hit.


Hitting the machine timed to when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 99 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same reward as a regular hit.
Retaliation damage is deactivated during this state.


Hitting the jackpot with a light melee gives the player 1 [[Golden Statue]] buff, and hitting with a heavy melee gives 3 buffs. To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.
== Rewards ==


=== Souls ===
=== Souls ===
Each Sinner's Sacrifice internally holds a "bounty" value of {{Souls|270}} souls that increases at a rate of {{Souls|2,92}} souls per minute from the beginning of the match then rounded down. For example, when the machine first spawns at the 8 minute mark, it is "worth" {{Souls|293}} souls.
Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * 2}}}} and grows by {{Souls|{{#expr: {{NpcData|neutral_sinners_sacrifice|GoldReward}} * {{NpcData|neutral_sinners_sacrifice|GoldRewardBonusPercentPerMinute}} / 100 * 2 round 2}}}} per minute from the beginning of the match.
 
{{SoulsValueTable|sinners=1}}
 
This total value is distributed in [[Souls#Unsecured Souls|Unsecured Souls]] with each hit:
*  A '''light melee''' grants the total value divided by 20, rounded.
*  A '''heavy melee''' grants the total value divided by 10, rounded.
*  The '''final hit''' grants the total value divided by 2 (rounded), plus one heavy melee payout.
*  A '''Jackpot''' adds 1 bonus soul to the final hit payout.
 
The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above.
 
If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that has hit it. If there is a remainder after the division, the most recent attacker receives the extra soul.


A heavy melee grants the "bounty" value divided by 10 and rounded to the nearest number. A light melee grants the "bounty" value divided by 20 and rounded to the nearest number. The final hit will give the "bounty" divided by 2 and rounded, as well as one heavy melee payout regardless of which melee was used. Winning a "Jackpot" will also grant 1 additional soul for unknown reasons. All souls are granted in [[Souls#Unsecured Souls|Unsecured Souls]].
=== Buffs ===
Successfully hitting the Jackpot provides the player with stacks of [[permanent buffs]].
*  Hitting the jackpot with a '''light melee''' gives the player 1 buff.
*  Hitting with a '''heavy melee''' gives 4 buffs.


If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that hit the machine. If there is a remainder after the division, the "newest" person to hit the Sinner's Sacrifice will have the remainder added to their payout. For example, if "Player 1" and "Player 2" have hit it once, and then "Player 1" completes the rest of the machine, "Player 2" will always receive the remainder (1 more soul if the payout was an odd number).
To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.


The payout is intended to grant half of its souls from the melee attacks and the other half when the machine is destroyed. However, due to how the the "payout" is handled, it is possible to gain more or less than the internal value.
{{Permanent buffs}}


== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
 
{{Update history table/row
== 3D model ==
| update = March 16, 2025
{{3D Model|Sinner's Sacrifice machine|alt_name=Sinner's Sacrifice}}
| changes =
 
* Neutral bounty increased by 5%
== Trivia ==
* Sinner's Sacrifice initial spawn time reduced from 10 min to 8 min (respawn rate is still 5 min)
* Fixed a bug with Neutral bounty later in the game being reduced by more than the initial intended -15% (this fix was released yesterday)
}}
{{Update history table/row
| update = March 13, 2025
| changes =  
* Neutrals soul values reduced by 15% (including Sinner's Sacrifice)
* Sinner's Sacrifice spawn/respawn time increased from 8/4 minutes to 10/5
}}
{{Update history table/row
| update = February 25, 2025
| changes =  
[Misc Gameplay]
* Sinner's Sacrifice no longer grants a random Golden Statue buff.
* Sinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff.
}}
{{Update history table/row
| update = October 24, 2024
| changes =
[Misc Gameplay]
* Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
}}
{{Update history table/row
| update = September 26, 2024
| changes =  
[Misc Gameplay]
* Sinner's Sacrifice now grants a permanent golden statue bonus when it is killed
* Fixed Sinner's Sacrifice sharing bounty to nearby allies
}}
{{Update history table/row
| update = August 29, 2024
| changes =  
[General Changes]
* Fixed Sinner's Sacrifice not always correctly animating
}}
{{Update history table/row
| update = June 6, 2024
| changes =  
[General Changes]
* Replaced the neutral vaults with a new model, the Sinner's Sacrifice
* Updated sound effects for the Sinner's Sacrifice
}}
}}


[[File:Vault NP.png|thumb|223x223px|''Neon Prime'' Vault]]
* In [[Neon Prime|''Neon Prime'']] and early ''Deadlock,'' Sinner's Sacrifices were originally designed as '''Vaults''', and didn't have the jackpot mechanic.
** Their current minimap icon is still based on the Vaults, being depicted as a rectangle with a circle in the middle.
{{Clear}}
== Navigation ==
{{Navbox gameplay}}
{{Navbox gameplay}}

Latest revision as of 12:52, 18 August 2026

Sinner's Sacrifice in-game
In the end, the pain will pay dividends.

Victor

Sinner's Sacrifice machines are breakable objects in the map that may be broken using a melee attack to earn Souls Souls and other rewards.

Locations

[edit | edit source]

There are a total of 10 Sinner's Sacrifice locations and 3 types of sites on the map.

  • 6 sites of the machine by itself
  • 2 "hybrid" camps of 1 machine and 2 Medium Denizens
  • 2 "hybrid" camps of 2 machines and 1 Medium Denizen

They spawn 8 minutes after game starts and respawn 5 minutes after being broken (solo) or fully cleared ("hybrid").

Sites are shown on the map with a icon (a rectangle with a circle within it). It should be noted that the icon represents the site and not the Sinner's Sacrifice machine. The icon of a "hybrid" camp will not disappear from the map after breaking the machine but instead when fully cleared.

Behavior

[edit | edit source]

Interacting with the machine

[edit | edit source]
Music that plays on loop from the Sinner's Sacrifice

Each machine has 500 health and can only be damaged by melee attacks. A light melee deals 50 damage, and a heavy melee deals 100 damage.

The machine retaliates against attackers by dealing 80 damage back per a melee hit with the total retaliation damage to a hero being 320-640 depending on the mixture weights of melee strikes: Primarily eight light melee strikes 8 x 80 = 640 retaliation damage vs. four heavy melee strikes 4 x 80 = 320 retaliation damage. There is virtually no time difference between light or heavy melee exclusivity, with the exception of Billy, who has faster light melee recovery and thus can hit jackpot faster than with heavy melees.

Abilities that deal melee damage, such as Viscous' Puddle Punch or Calico's Leaping Slash, will not affect the machine.

The machine's health is indicated by the lightbulbs at the top of the machine: The first melee attack will cause all the lights to turn on and further hits will cause them to turn off from right to left. A light melee will turn off one bulb per hit and a heavy melee turns off two bulbs.

Note: Pocket with Barrage stacks can deal more damage per hit to the Sinner's. This is likely a bug.

Jackpot

[edit | edit source]
Jackpot fanfare music
Ideal jackpot timing for a heavy melee last hit

After being reduced to one or zero bulbs (400 damage taken), the Sinner's Sacrifice will enter a looping 3-second timing minigame. The lights will begin turning on from left to right accompanied by a count of 8 sound effects.

Hitting the machine within the final 1.3-second window when all the bulbs are on will cause a "Jackpot," represented by the last hit dealing 100 damage regardless of melee type, fanfare playing, and the slot rolls landing on three red eyes. If the Jackpot timing is missed, the player receives the same soul reward as a regular final hit.

Retaliation damage is deactivated during this state.

Rewards

[edit | edit source]

Souls

[edit | edit source]

Each Sinner's Sacrifice internally holds a total bounty value that increases over the course of a match. This value starts at Souls310 and grows by Souls3.35 per minute from the beginning of the match.

Source Soul Value Soul Gain (/min) Notes
Sinner's Sacrifice 310 +3.35

This total value is distributed in Unsecured Souls with each hit:

  • A light melee grants the total value divided by 20, rounded.
  • A heavy melee grants the total value divided by 10, rounded.
  • The final hit grants the total value divided by 2 (rounded), plus one heavy melee payout.
  • A Jackpot adds 1 bonus soul to the final hit payout.

The payout is intended to grant half of its souls from melee attacks and the other half when destroyed. However, due to rounding on each hit, the total souls granted may be slightly more or less than the internal value shown above.

If multiple people hit the machine, subsequent melee attacks will attempt to evenly distribute the payout to everyone that has hit it. If there is a remainder after the division, the most recent attacker receives the extra soul.

Buffs

[edit | edit source]

Successfully hitting the Jackpot provides the player with stacks of permanent buffs.

  • Hitting the jackpot with a light melee gives the player 1 buff.
  • Hitting with a heavy melee gives 4 buffs.

To get the jackpot with a heavy melee last hit, the heavy melee needs to be charged before the 2nd-to-last lightbulb lights up.

Permanent Buffs granted
Stat LVL 1 (0 min) LVL 2 (10 min) LVL 3 (30 min)
Fire Rate +1.5% +2% +2.5%
Max Ammo +3% +5% +7%
Cooldown Reduction +0.5% +0.75% +1%
Weapon Damage +3% +4% +6%
Max Health +15 +20 +30
Spirit Power +2 +3 +4

Each buff type has a 1/7 (14.29%) drop rate, with the exception of Health buffs, which have a 2/7 (28.57%) rate. It uses a pseudo-random distribution, meaning that for every 7 buffs received, the player is likely to get at least 1 of each type and 2 for Health. Getting the same buff multiple times in a row decreases the odds of getting it again next time. The distribution considers buffs received from all sources.

Update history

[edit | edit source]

View the full update history: Sinner's Sacrifice/Update history

Update Changes

December 16, 2025

  • Sinner's Sacrifice bounty reduced by 10%

November 21, 2025

  • Sinner's Sacrifice: Return damage increased from 60 to 80

July 29, 2025

  • Sinner's Sacrifice: Retaliate damage increased from 40 to 60.
  • Sinner's Sacrifice: Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes).
  • Neutrals bounty increased by 15% (strong neutrals +25%)

3D model

[edit | edit source]
Click to view
Sinner's Sacrifice

Trivia

[edit | edit source]
Neon Prime Vault
  • In Neon Prime and early Deadlock, Sinner's Sacrifices were originally designed as Vaults, and didn't have the jackpot mechanic.
    • Their current minimap icon is still based on the Vaults, being depicted as a rectangle with a circle in the middle.
[edit | edit source]