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Update Changes

October 3, 2025

  • Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them

July 29, 2025

  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)

July 4, 2025

  • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)

June 17, 2025

  • Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
  • Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team

May 8, 2025

  • Hero kill comeback values reduced by 15%.
  • The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.

April 17, 2025

  • Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.

February 25, 2025

  • Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
  • Soul Orb denies changed from 65/35% to 50/50%.

November 24, 2024

  • Range to be considered for souls reduced by 5m (The way it works now is there are two independent search ranges that gather nearby allied heroes to consider, the first is 50m from the orb itself, and the second is 35m from the hero that killed the trooper. The change reduces it by 5m on both. )

November 13, 2024

  • Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)