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Show new changes starting from 10:35, 13 September 2026
 
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13 September 2026

     00:10  Souls diffhist 0 Gammaton32 talk contribs (Comeback Mechanics) Tag: Visual edit

12 September 2026

     15:58  Bullet Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (use dataprop over #replace itemdata)
     15:48  Spirit Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop)
     15:26  Mo & Krill 2 changes history 0 [~2026-QuicksilverReloadDeflect1147; Kai]
     
15:26 (cur | prev) −34 Kai talk contribs (Undo revision 148673 by ~2026-QuicksilverReloadDeflect1147 (talk)) Tag: Undo
     
15:25 (cur | prev) +34 ~2026-QuicksilverReloadDeflect1147 talk Tag: Visual edit: Switched
     12:41  Berserker diffhist +26 ~2026-LeapActiveIdols1146 talk (Added Item Icons for the mentioned examples.) Tag: Visual edit: Switched
     10:35  Mechanics 2 changes history +782 [~2026-SurgeFlexPatron1141; Kai]
     
10:35 (cur | prev) +792 Kai talk contribs (Comeback Mechanics)
     
02:03 (cur | prev) −10 ~2026-SurgeFlexPatron1141 talk (Comeback Mechanics: Troopers are not affected my the comeback mechanics) Tag: Visual edit
     07:35  Stack diffhist +58 ~2026-RescueSilenceAmmo1143 talk (resolved a truthvalue) Tags: Mobile edit Mobile web edit

11 September 2026

     19:56  Ethereal Shift 2 changes history +523 [Sleuth; Acurrz]
 m   
19:56 (cur | prev) +89 Sleuth talk contribs (Notes)
     
18:50 (cur | prev) +434 Acurrz talk contribs (Added more notable interactions that Ethereal Shift has, they do need links to their respective pages however and i do not remember how to do that lol) Tag: Visual edit
     19:22  Weapon Damage diffhist +649 Sleuth talk contribs (Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).)
     18:29  Mo & Krill diffhist −235 Gammaton32 talk contribs (Trivia) Tag: Visual edit
     15:26  Fortitude diffhist +165 Gammaton32 talk contribs (added trivia) Tags: Mobile edit Mobile web edit Advanced mobile edit

10 September 2026

 m   22:08  Weapon Damage diffhist −285 Acurrz talk contribs (Sources: headhunter & headshot booster's passives do not grant the weapon damage stat, so the passives probably shouldn't be mentioned on this page) Tag: Visual edit
     19:54  Module:ItemData/nav 2 changes history 0 [Joe Rippa (2×)]
     
19:54 (cur | prev) −13 Joe Rippa talk contribs (Undo revision 146582 by Joe Rippa (talk) This is unnecessary for the change I wanted to make) Tag: Undo
     
19:07 (cur | prev) +13 Joe Rippa talk contribs (Making the Active Items template be collapsed by default. This shouldn't affect the other tables but if it does, please revert)
     19:42  Bullet Resilience 4 changes history +738 [~2026-LaneFireUrn1085 (4×)]
     
19:42 (cur | prev) +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist)
     
19:39 (cur | prev) −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo
     
19:39 (cur | prev) +337 ~2026-LaneFireUrn1085 talk (Notes: resistances now pull from ItemData because this item gets tweaked really often)
     
19:21 (cur | prev) +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page)
     19:38  Spirit Resilience 2 changes history +726 [~2026-LaneFireUrn1085 (2×)]
     
19:38 (cur | prev) +341 ~2026-LaneFireUrn1085 talk (Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.)
     
19:23 (cur | prev) +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively)
     19:10  Health 2 changes history +177 [~2026-LaneFireUrn1085 (2×)]
     
19:10 (cur | prev) +166 ~2026-LaneFireUrn1085 talk (Health Bars: add note about half health vfx on the healthbar)
     
19:02 (cur | prev) +11 ~2026-LaneFireUrn1085 talk (Regaining Health: add icons)
     18:31  Decay diffhist +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive)
     13:22  Glossary 2 changes history +260 [Gammaton32 (2×)]
     
13:22 (cur | prev) +100 Gammaton32 talk contribs
     
13:20 (cur | prev) +160 Gammaton32 talk contribs (A-Z)