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Show new changes starting from 14:40, 13 September 2026
 
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13 September 2026

     00:10  Souls diffhist 0 Gammaton32 talk contribs (Comeback Mechanics) Tag: Visual edit

12 September 2026

     16:08  Ability Cooldown diffhist −30 ~2026-LaneFireUrn1085 talk (Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead)
     15:58  Bullet Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (use dataprop over #replace itemdata)
     15:48  Spirit Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop)
     12:41  Berserker diffhist +26 ~2026-LeapActiveIdols1146 talk (Added Item Icons for the mentioned examples.) Tag: Visual edit: Switched

11 September 2026

     19:56  Ethereal Shift 2 changes history +523 [Sleuth; Acurrz]
 m   
19:56 (cur | prev) +89 Sleuth talk contribs (Notes)
     
18:50 (cur | prev) +434 Acurrz talk contribs (Added more notable interactions that Ethereal Shift has, they do need links to their respective pages however and i do not remember how to do that lol) Tag: Visual edit
     18:42  Bebop 2 changes history +269 [Gammaton32 (2×)]
     
18:42 (cur | prev) −6 Gammaton32 talk contribs (Trivia)
     
18:37 (cur | prev) +275 Gammaton32 talk contribs (Trivia) Tag: Visual edit
     15:26  Fortitude diffhist +165 Gammaton32 talk contribs (added trivia) Tags: Mobile edit Mobile web edit Advanced mobile edit

10 September 2026

     20:24  Items 8 changes history +945 [Joe Rippa (2×); Gammaton32 (6×)]
     
20:24 (cur | prev) −30 Gammaton32 talk contribs (Investment bonuses: consistency) Tag: Visual edit
     
20:23 (cur | prev) 0 Gammaton32 talk contribs (Overview) Tag: Visual edit
     
20:22 (cur | prev) −9 Gammaton32 talk contribs (Overview)
     
20:22 (cur | prev) −2 Gammaton32 talk contribs (Overview: more clear wording)
     
20:17 (cur | prev) −9 Gammaton32 talk contribs (Investment bonuses: consistency) Tag: Visual edit
     
20:15 (cur | prev) −4 Gammaton32 talk contribs (Overview: accuracy) Tag: Visual edit
     
20:12 (cur | prev) +4 Joe Rippa talk contribs (Overview: line break was missing)
     
20:10 (cur | prev) +995 Joe Rippa talk contribs (Improving overall page content and formatting. Improving consistency and clarity across the page.)
     19:42  Bullet Resilience 4 changes history +738 [~2026-LaneFireUrn1085 (4×)]
     
19:42 (cur | prev) +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist)
     
19:39 (cur | prev) −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo
     
19:39 (cur | prev) +337 ~2026-LaneFireUrn1085 talk (Notes: resistances now pull from ItemData because this item gets tweaked really often)
     
19:21 (cur | prev) +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page)
     19:38  Spirit Resilience 2 changes history +726 [~2026-LaneFireUrn1085 (2×)]
     
19:38 (cur | prev) +341 ~2026-LaneFireUrn1085 talk (Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.)
     
19:23 (cur | prev) +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively)
     18:31  Decay diffhist +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive)
     17:13  Ability Cooldown 2 changes history +1,171 [~2026-LaneFireUrn1085 (2×)]
     
17:13 (cur | prev) +914 ~2026-LaneFireUrn1085 talk (Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction)
     
16:12 (cur | prev) +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration)