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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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- This edit was performed by a bot
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14 September 2026
- diffhist Unstable Rift 04:06 −3 ~2026-IvyGankStone1157 talk (Rudimentary grammar fixes and keeping values up to date) Tag: Visual edit
- diffhist Graves 01:04 +66 Monster Domosed talk contribs (→3D model: ghoul)
13 September 2026
- diffhist Vindicta 22:41 +53 ~2026-InfernusBreakableSecure558 talk Tag: Visual edit
- diffhist Ziplines 22:17 +177 CommissarTyr talk contribs (→Combat Interactions) Tag: Visual edit: Switched
- diffhist Damage Amplification 16:02 +135 Gammaton32 talk contribs (→Instance Amplifiers: ballistic enchantment)
- diffhist Weapon Damage 14:27 +18 Gammaton32 talk contribs (→Crit Multiplier)
- diffhist Neutral 14:25 +55 Gammaton32 talk contribs (→Overview: critical damage)
- diffhist Neutral 14:21 +43 Gammaton32 talk contribs (→Gallery) Tag: Visual edit
- diffhist Neutral 00:10 +549 ~2026-LaneFireUrn1085 talk (→Overview: add paragraph about burrowed/unburrowed camps. I don't think I worded this very well, it could be a lot clearer)
- diffhist Souls 00:10 0 Gammaton32 talk contribs (→Comeback Mechanics) Tag: Visual edit
12 September 2026
- diffhist Neutral 23:49 +196 ~2026-LaneFireUrn1085 talk (→Overview: add that they can lean around corners. This is a real thing (and it looks funny) but very inconsistent and hard to replicate)
- diffhist Ability Range 16:02 −31 ~2026-LaneFireUrn1085 talk (→Calculating Ability Range: cleanup #replace itemdata -> DataProp)
- diffhist Mechanics 10:35 +792 Kai talk contribs (→Comeback Mechanics)
- diffhist Stack 07:35 +58 ~2026-RescueSilenceAmmo1143 talk (resolved a truthvalue) Tags: Mobile edit Mobile web edit
- diffhist Mechanics 02:03 −10 ~2026-SurgeFlexPatron1141 talk (→Comeback Mechanics: Troopers are not affected my the comeback mechanics) Tag: Visual edit
11 September 2026
- diffhist Weapon Damage 19:22 +649 Sleuth talk contribs (Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).)
- diffhist Ethereal Shift 18:50 +434 Acurrz talk contribs (Added more notable interactions that Ethereal Shift has, they do need links to their respective pages however and i do not remember how to do that lol) Tag: Visual edit
- diffhist Bebop 18:42 −6 Gammaton32 talk contribs (→Trivia)
- diffhist Bebop 18:37 +275 Gammaton32 talk contribs (→Trivia) Tag: Visual edit
- diffhist Paige 17:09 +395 Treese talk contribs (→Trivia)
10 September 2026
- diffhist Items 20:24 −30 Gammaton32 talk contribs (→Investment bonuses: consistency) Tag: Visual edit
- diffhist Items 20:23 0 Gammaton32 talk contribs (→Overview) Tag: Visual edit
- diffhist Items 20:22 −9 Gammaton32 talk contribs (→Overview)
- diffhist Items 20:22 −2 Gammaton32 talk contribs (→Overview: more clear wording)
- diffhist Items 20:17 −9 Gammaton32 talk contribs (→Investment bonuses: consistency) Tag: Visual edit
- diffhist Items 20:15 −4 Gammaton32 talk contribs (→Overview: accuracy) Tag: Visual edit
- diffhist Items 20:12 +4 Joe Rippa talk contribs (→Overview: line break was missing)
- diffhist Items 20:10 +995 Joe Rippa talk contribs (Improving overall page content and formatting. Improving consistency and clarity across the page.)
- diffhist Celeste 19:36 +40 Sleuth talk contribs (→Abilities: Icons) Tags: Mobile edit Mobile web edit Advanced mobile edit
- diffhist Celeste 19:24 +174 ~2026-ShoesStaminaGuardian1131 talk (→Abilities: Kelvin Dome interaction) Tag: Visual edit
- diffhist Health 19:10 +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar)
- diffhist Health 19:02 +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons)
- diffhist Move Speed 17:34 +115 ~2026-LaneFireUrn1085 talk (→Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit)
- diffhist Move Speed 17:17 +17 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add item icons)
- diffhist Ability Range 17:01 −779 ~2026-LaneFireUrn1085 talk (→Calculation: rewrite to use https://www.mediawiki.org/wiki/Extension:Variables)
- diffhist Ability Range 16:37 +1,674 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation section to dynamically pull from ItemData. this was already out of date so I'm trying this out, feel free to undo it if it's causing performance issues)
- diffhist Ability Range 16:00 +205 ~2026-LaneFireUrn1085 talk (add note about items having cylindrical ability range)
- diffhist Damage Amplification 15:53 +131 Steveneven3 talk contribs (→Bugs, Quirks, and Exceptions)
- diffhist Ability Range 15:52 +10 ~2026-LaneFireUrn1085 talk (clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown))
- diffhist Glossary 13:22 +100 Gammaton32 talk contribs
- diffhist Glossary 13:20 +160 Gammaton32 talk contribs (→A-Z)
- diffhist Move Speed 09:58 +683 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add more notes about what does/doesn't interrupt sprinting)
9 September 2026
- diffhist Calico 19:54 +228 Gammaton32 talk contribs (→Abilities: gloom bomb interactions)
- diffhist Crowd Control 17:01 +1 ~2026-OrbJumpAbrams1125 talk (→Interrupt: typo fixed) Tag: Visual edit
- diffhist Stamina 13:23 +1 ~2026-FlexMagazineMajestic1124 talk (Changed that it replenishes from 4 stamina points to 3 for restorative locket. It say so on the update history of May 22, 2026. https://deadlock.wiki/Restorative_Locket) Tag: Visual edit
8 September 2026
- diffhist The Hidden King 21:32 0 Fathom of the opera talk contribs Tags: Visual edit Mobile edit Mobile web edit
- diffhist The Hidden King 21:32 +48 Fathom of the opera talk contribs Tags: Visual edit Mobile edit Mobile web edit
- diffhist The Hidden King 20:03 +8 Fathom of the opera talk contribs Tags: Mobile edit Mobile web edit
- diffhist The Hidden King 20:02 +339 Fathom of the opera talk contribs Tags: Mobile edit Mobile web edit
- diffhist Drifter 18:16 +46 Gammaton32 talk contribs (→Removed/Unused content) Tag: Visual edit