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- Overview Mantle Glide Superglide Glide Wall Jump While you are mantling, you are able to execute a Mantle Glide. Mantle Glides are an intentional mechanic...1 KB (177 words) - 13:58, 19 June 2026
- causes Drifter to leave Combat before it is considered cast. Performing a Dash Jump before casting Eternal Night mid-air will let Drifter retain some movement...9 KB (2,778 words) - 18:16, 8 September 2026
- interactions, and quotes, see the Voice lines page. For music, see the Music page. Jump to: A • B • C • D • G • H • I • K • L • M • P • R • S • V • W • Y...3 KB (85 words) - 23:39, 18 July 2026
- restored and resets Air Jump/Dash limit". Disengaging Sigil T3 changed from "On Player Hit: +2 stamina restored and reset Air Jump/Dash limit" to "Recast...6 KB (16 words) - 17:18, 25 August 2026
- velocity: At lower speeds, an angle of ~50 degrees is optimal. From a base dash jump, an angle of ~45 degrees is optimal. At higher speeds, make the air dash...2 KB (333 words) - 13:13, 11 September 2026
- on Yamato when shooting Yamato's footsteps don't make any sound, but her jumping does Audio plays when casting the spell Audio plays when the slash starts...8 KB (287 words) - 18:32, 25 August 2026
- Zipline Momentum Conservation Zip Dash Small Zip Jump Zip Launch A Zip DashName by Altimor is the act of using Zipline Momentum Conservation and then dashing...1 KB (180 words) - 14:25, 19 June 2026
- called an Empty Strike (AKA "Flying Drill Breaker", "Fly Cancel", "Grapple Jump", "Flying Strike Cancel"). Moving backwards while the grapple is thrown allows...4 KB (593 words) - 18:31, 25 August 2026
- references the logo for Valve's Portal 2. Drifter's forward air dash and wall jump animation resembles the pounce animation of the Hunter, a recurring enemy...6 KB (605 words) - 15:13, 17 August 2026
- citadel_common_english.txt. Double-Jump 1 Allows you to perform an additional jump in mid-air. upgrade_double_jump N/A Overdrive 2 Active: Increase your...6 KB (1,091 words) - 20:24, 10 September 2026
- Zipline Momentum Conservation Zip Dash Small Zip Jump Zip Launch When attempting to attach to a Transit Line, you gain acceleration. This acceleration...2 KB (220 words) - 14:31, 19 June 2026
- 2025 Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff...533 bytes (0 words) - 13:43, 29 August 2026
- footsteps, see the Sounds page. For the game's music, see the Music page. Jump to: A • B • C • D • G • H • I • K • L • M • P • R • S • V • W • Y The Archmother's...4 KB (89 words) - 00:18, 19 July 2026
- bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup. 5m Move Speed x1.49 75 Damage...9 KB (2,943 words) - 15:26, 12 September 2026
- from 25% to 15%. Shock damage increased from 30 x0.16 to 45 x0.15. Damage on jump reduced from 60 x0.2 to 45 x0.15. Max jumps increased from 2 to 4. Now builds...2 KB (0 words) - 05:20, 23 May 2026
- may refer to: Stamina, a base stat for all heroes used for dashing and jumping Dashing, the movement technique based on stamina use...173 bytes (61 words) - 20:54, 26 February 2026
- Arcane Surge increases the range of the first ability you cast after dash jumping by 12%. Mystic Expansion only increases the range of the imbued ability...3 KB (229 words) - 16:02, 12 September 2026
- is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early. x0.3 40 Health Regen 3s Duration After exiting...9 KB (2,447 words) - 14:12, 3 September 2026