Spirit Damage: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) No edit summary |
Gammaton32 (talk | contribs) →Sources: more info |
||
| (8 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
'''Spirit Damage''' is a form of damage dealt by | '''Spirit Damage''' is a form of damage dealt by most [[Ability|abilities]] and some [[items]]. It is modifiable by obtaining [[Spirit Power]], and scales with the respective ability or item's Spirit [[Scaling]]. Certain items will deal additional Spirit Damage if a condition is met. | ||
{{#ev:youtube|lLwVMFC-nhQ|360|description=Video explaining Spirit Damage}} | {{#ev:youtube|lLwVMFC-nhQ|360|description=Video explaining Spirit Damage}} | ||
== Target Modifiers == | |||
=== Spirit Resistance === | |||
{{Main|Damage Resistance}} | |||
Incoming damage is reduced by the target's '''Spirit Resist''' and increased by the attacker's '''Spirit Resist Reduction'''. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page. | |||
== NPCs == | |||
Attacks from [[Walkers]], [[Shrines]] and [[Patrons]] deal Spirit Damage. | |||
== Sources == | == Sources == | ||
See [[Spirit Power#Sources]] for a list of sources of Spirit Power (that therefore increase Spirit Damage). | |||
There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner | |||
* {{ItemIcon|Alchemical Fire}} deals | There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner (not a comprehensive list): | ||
* {{ItemIcon|Tesla Bullets}} deals {{#invoke:ItemData|get_prop|Tesla Bullets|DamagePerChain}} Shock Damage on hit and on jump. | * {{ItemIcon|Alchemical Fire}} deals up to {{#invoke:ItemData|get_prop|Alchemical Fire|DPSMax|Value}} Spirit Damage per second in an area. | ||
* {{ItemIcon|Mystic Shot}} makes the player's bullet deal {{#invoke:ItemData|get_prop|Mystic Shot|ProcBonusMagicDamage|Value}} Spirit Damage every {{#invoke:ItemData|get_prop|Mystic Shot|AbilityCooldown}} seconds. | |||
* {{ItemIcon|Stalker}} deals {{#invoke:ItemData|get_prop|Stalker|DPS}} Spirit Damage per second. | |||
* {{ItemIcon|Tesla Bullets}} deals {{#invoke:ItemData|get_prop|Tesla Bullets|DamagePerChain}} Shock Damage on hit and on jump (reduced by [[Damage Falloff]]). | |||
* {{ItemIcon|Torment Pulse}} deals {{#invoke:ItemData|get_prop|Torment Pulse|DamagePulseAmount}} Pulse Damage every {{#invoke:ItemData|get_prop|Torment Pulse|AbilityCooldown}}s (scaling with Spirit Power). | * {{ItemIcon|Torment Pulse}} deals {{#invoke:ItemData|get_prop|Torment Pulse|DamagePulseAmount}} Pulse Damage every {{#invoke:ItemData|get_prop|Torment Pulse|AbilityCooldown}}s (scaling with Spirit Power). | ||
* {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} | * {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} Bleed Damage based on current health per second. | ||
== Navigation == | |||
{{Stat navbox}} | {{Stat navbox}} | ||
Latest revision as of 15:07, 1 September 2026
Spirit Damage is a form of damage dealt by most abilities and some items. It is modifiable by obtaining Spirit Power, and scales with the respective ability or item's Spirit Scaling. Certain items will deal additional Spirit Damage if a condition is met.
Target Modifiers
[edit | edit source]Spirit Resistance
[edit | edit source]- Main article: Damage Resistance
Incoming damage is reduced by the target's Spirit Resist and increased by the attacker's Spirit Resist Reduction. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page.
NPCs
[edit | edit source]Attacks from Walkers, Shrines and Patrons deal Spirit Damage.
Sources
[edit | edit source]See Spirit Power#Sources for a list of sources of Spirit Power (that therefore increase Spirit Damage).
There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner (not a comprehensive list):
- Alchemical Fire deals up to 95 x0.4 Spirit Damage per second in an area.
- Mystic Shot makes the player's bullet deal 40 x0.9 Spirit Damage every 8 seconds.
- Stalker deals 17 Spirit Damage per second.
- Tesla Bullets deals 33 x0.19 Shock Damage on hit and on jump (reduced by Damage Falloff).
- Torment Pulse deals 25 x0.23 Pulse Damage every 1.4s (scaling with Spirit Power).
- Toxic Bullets deals 1.9% x0.005 Bleed Damage based on current health per second.