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* {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} Bleed Damage based on current health per second. | * {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} Bleed Damage based on current health per second. | ||
See also [[Spirit Power]] for a list of items that grant Spirit Power | See also [[Spirit Power]] for a list of items that grant Spirit Power. | ||
== Navigation == | == Navigation == | ||
{{Stat navbox}} | {{Stat navbox}} | ||
Revision as of 21:53, 8 July 2026
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Spirit Damage is a form of damage dealt by some abilities and items. It is modifiable by obtaining Spirit Power, and scales with the respective ability or item's Spirit Scaling. Certain items will deal additional Spirit Damage if a condition is met.
Target Modifiers
Spirit Resistance
- Main article: Damage Resistance
Incoming damage is reduced by the target's Spirit Resist and increased by the attacker's Spirit Resist Reduction. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page.
NPCs
Attacks from Walkers, Shrines and Patrons deal Spirit Damage.
Sources
There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner. (Not a comprehensive list)
- Alchemical Fire deals increasing Spirit Damage per second in an area.
- Mystic Shot makes the player's bullet deal 40 x0.9 Spirit Damage every 8 seconds.
- Tesla Bullets deals 33 x0.19 Shock Damage on hit and on jump.
- Torment Pulse deals 25 x0.23 Pulse Damage every 1.4s (scaling with Spirit Power).
- Toxic Bullets deals 1.9% x0.005 Bleed Damage based on current health per second.
See also Spirit Power for a list of items that grant Spirit Power.