Split Shot: Difference between revisions

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m Update history: Template Renaming, replaced: == Update history == {{Main|Split Shot/Update history|l1=Update history}} → == Update history ==
TheMilkMan (talk | contribs)
Updated formatting and switched to using new template
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{{Infobox item
{{Infobox item
| item_name = Split Shot
| item_name           = Split Shot
| has_active1 = true
| active1_description  = {{#invoke:Lang|get_string|upgrade_split_shot_desc}}
| active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_cooldown     = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| active1_description = {{#invoke:Lang|get_string|upgrade_split_shot_desc}}
| active1_stat1       = {{ItemData|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional)
| active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BulletSplitShot}} Weapon Multishot (Conditional)
| active1_stat2       = +{{ItemData|{{#var:item_key_or_en}}|WeaponDamagePerStack}} [[Weapon Damage]] per Stack
| active1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamagePerStack}} Weapon Damage per Stack
| active1_stat3       = {{ItemData|{{#var:item_key_or_en}}|BonusShotsDuration}}s [[Status_Effects|Buff]] Duration
| active1_stat3 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusShotsDuration}}s Buff Duration
| active1_stat4       = {{ItemData|{{#var:item_key_or_en}}|MaxStacks}} Max [[Stack]]s
| active1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
| active1_stat5       = {{ItemData|{{#var:item_key_or_en}}|WeaponDamageBonusDuration}}s [[Stack]] Duration
| active1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|WeaponDamageBonusDuration}}s Stack Duration
| sound1               = Split Shot Activate.mp3
| sound1 = Split Shot Activate.mp3
| sound2               = Split Shot Expire.mp3
| sound2 = Split Shot Expire.mp3
}}
}}



Revision as of 01:00, 8 February 2026

Split Shot
Image for the Deadlock item Split Shot
Cost Souls1,600
Tier 2
Active 27s
Make your weapon fire multishot.

Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

Targets can only be hit once per multishot.
Internal name: upgrade_split_shot
Sounds

Split Shot is a Tier 2 Weapon Item with a multi-shot active effect. Activating this item will enable a 5-shot multishot from your weapon for a short time, causing each attack to fire extra shots in a horizontal fan at fixed angles on either side of the main shot. If multiple enemy heroes are hit in a single attack, a stacking weapon damage buff is granted.

Targets may only be hit once per multishot.

It can be purchased from the Shop for Souls1,600.

Notes

  • Multishots can hit units as well, but they do not grant stacks.
  • Each shot is separated by approximately 5°, leading to a total of approximately 20° spread between the furthest two shots.

Notable interactions

Update history

View the full update history: Split Shot/Update history

Update Changes

April 30, 2026

  • Max Stacks reduced from 6 to 5.
  • Weapon Damage per stack reduced from 10% to 8%.
  • Cooldown increased from 24s to 27s.

March 21, 2026

  • Improved Enhanced version.

March 6, 2026

  • Cooldown reduced from 32s to 24s.
  • Now supports custom count and angles per hero.
  • Enabled for Celeste (3 at 70 degrees).
Weapon
Vitality
Spirit