Editing Status EffectsGive feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
''See also [[Crowd Control]] for a list of all Crowd Control effects.'' | ''See also [[Crowd Control]] for a list of all Crowd Control effects.'' | ||
'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative | '''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. | ||
== Buffs == | == Buffs == | ||
| Line 10: | Line 10: | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} | |||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Doorway}} (Tier 2) | ||
* {{HeroIcon| | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Project Mind}} (Tier 2) | ||
* {{HeroIcon| | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Diviner's Kevlar}} | * {{ItemIcon|Diviner's Kevlar}} | ||
* {{ItemIcon|Guardian Ward}} (Active) | * {{ItemIcon|Guardian Ward}} (Active) | ||
* {{ItemIcon|Majestic Leap}} (Active) | * {{ItemIcon|Majestic Leap}} (Active) | ||
* {{ItemIcon|Reactive Barrier}} | * {{ItemIcon|Reactive Barrier}} | ||
| Line 28: | Line 24: | ||
{{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | {{StatusBox|isBuff=true|status=Fire Rate Buff|status icon=Fire Rate}}{{Main|Fire Rate}} | ||
=== Fire Rate Buff === | === Fire Rate Buff === | ||
A temporary buff that increases the weapon's rate of fire. | A temporary buff that increases the weapon's rate of fire. | ||
| Line 34: | Line 29: | ||
'''Sources:''' | '''Sources:''' | ||
* [[Powerup|Gun Powerup]] | * [[Powerup|Gun Powerup]] | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 2) | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} (Tier 2) | |||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon| | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Watcher's Covenant}} | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | * {{HeroIcon|Lash}}'s {{AbilityIcon|Grapple}} (Tier 3) | ||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Medicinal Specter}} (Tier 1) | |||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} (Tier 2) | |||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}} | |||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | * {{HeroIcon|Sinclair}}'s {{AbilityIcon|Spectral Assistant}} (Tier 3) | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} (Tier 1) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Tier 1) | |||
* {{ItemIcon|Active Reload}} | * {{ItemIcon|Active Reload}} | ||
* {{ItemIcon|Blood Tribute}} | * {{ItemIcon|Blood Tribute}} | ||
| Line 61: | Line 59: | ||
{{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | {{StatusBox|isBuff=true|status=Health Regeneration|status icon=Healing}}{{Main|Health Regen}} | ||
=== Health Regeneration === | === Health Regeneration === | ||
A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | A temporary buff that restores health over time (HoT). This does not include instant heals or lifesteal. | ||
| Line 83: | Line 80: | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} | * {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} | ||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} | ||
| Line 90: | Line 86: | ||
* {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | * {{HeroIcon|Mina}}'s {{AbilityIcon|Sanguine Retreat}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (While transforming) | ||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
{{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}} | {{StatusBox|isBuff=true|status=Lifesteal|status icon=Healing}}{{Main|Lifesteal}} | ||
=== Lifesteal === | === Lifesteal === | ||
A temporary buff that causes the user to heal for a percentage of the damage they deal. | A temporary buff that causes the user to heal for a percentage of the damage they deal. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 3) (Bullet Lifesteal) | * {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} (Tier 2) (Bullet Lifesteal) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon| | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Full Auto}} (Tier 3) (Bullet and Spirit Lifesteal) | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Watcher's Covenant}} (Bullet Lifesteal) | |||
* {{ItemIcon|Active Reload}} (Bullet Lifesteal) | * {{ItemIcon|Active Reload}} (Bullet Lifesteal) | ||
* {{ItemIcon|Fury Trance}} (Bullet Lifesteal) | * {{ItemIcon|Fury Trance}} (Bullet Lifesteal) | ||
* {{ItemIcon|Infuser}} (Spirit Lifesteal) | * {{ItemIcon|Infuser}} (Spirit Lifesteal) | ||
* {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | * {{ItemIcon|Vampiric Burst}} (Bullet Lifesteal) | ||
{{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | {{StatusBox|isBuff=true|status=Movement Speed Buff|status icon=Move speed sprint}}{{Main|Move Speed}} | ||
=== Movement Speed Buff === | === Movement Speed Buff === | ||
A temporary increase to movement speed. | A temporary increase to movement speed. | ||
| Line 121: | Line 113: | ||
* {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} | * {{HeroIcon|Haze}}'s {{AbilityIcon|Smoke Bomb}} | ||
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} | * {{HeroIcon|Kelvin}}'s {{AbilityIcon|Ice Path}} | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} | * {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Willpower}} | ||
| Line 130: | Line 121: | ||
* {{ItemIcon|Burst Fire}} (conditional) | * {{ItemIcon|Burst Fire}} (conditional) | ||
* {{ItemIcon|Counterspell}} | * {{ItemIcon|Counterspell}} | ||
* {{ItemIcon| | * {{ItemIcon|Debuff Remover}} (Active) | ||
* {{ItemIcon|Divine Barrier}} (Active) | * {{ItemIcon|Divine Barrier}} (Active) | ||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
| Line 153: | Line 144: | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (during cast time) | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (during cast time)) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}} (Tier 1 Upgrade - Bullet) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit) | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (Bullet and Spirit) | ||
| Line 172: | Line 163: | ||
* [[Powerup|Casting Powerup]] | * [[Powerup|Casting Powerup]] | ||
* {{ItemIcon|Arcane Surge}} | * {{ItemIcon|Arcane Surge}} | ||
* {{ItemIcon|Counterspell}} | * {{ItemIcon|Counterspell}}* {{ItemIcon|Diviner's Kevlar}} | ||
* {{ItemIcon|Diviner's Kevlar}} | |||
* {{ItemIcon|Enchanter's Emblem}} | * {{ItemIcon|Enchanter's Emblem}} | ||
* {{ItemIcon|Ethereal Shift}} | * {{ItemIcon|Ethereal Shift}} | ||
| Line 183: | Line 173: | ||
{{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | {{StatusBox|isBuff=true|status=Stealth|status icon=Invisible}} | ||
=== Stealth === | === Stealth === | ||
A temporary buff that renders the user invisible. | A temporary buff that renders the user invisible. | ||
'''Sources:''' | '''Sources:''' | ||
| Line 197: | Line 179: | ||
* {{ItemIcon|Shadow Weave}} | * {{ItemIcon|Shadow Weave}} | ||
* {{ItemIcon|Veil Walker}} | * {{ItemIcon|Veil Walker}} | ||
{{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}} | {{StatusBox|isBuff=true|status=Unstoppable|status icon=Unstoppable Symbol}} | ||
| Line 234: | Line 185: | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3 Upgrade) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} ( | * {{HeroIcon|Billy}}'s {{AbilityIcon|Chain Gang}} (during cast time)) | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}} (Tier 2 Upgrade) | ||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | ||
* {{ItemIcon|Unstoppable}} (Active) | * {{ItemIcon|Unstoppable}} (Active) | ||
{{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}} | {{StatusBox|isBuff=true|status=Weapon Damage Buff|status icon=Bullet Damage}}{{Main|Damage Amplification}} | ||
=== Weapon Damage Buff === | === Weapon Damage Buff === | ||
A temporary increase to weapon damage output. | A temporary increase to weapon damage output. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon| | * {{HeroIcon|Paige}}'s {{AbilityIcon|Defend and Fight!}} | ||
* {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | * {{HeroIcon|Abrams}}'s {{AbilityIcon|Shoulder Charge}} (Tier 1) | ||
* {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} (Tier 2) | ||
* {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | * {{HeroIcon|Billy}}'s {{AbilityIcon|Rising Ram}} (Tier 2) | ||
* {{ItemIcon|Berserker}} | * {{ItemIcon|Berserker}} | ||
* {{ItemIcon|Split Shot}} | * {{ItemIcon|Split Shot}} | ||
| Line 276: | Line 223: | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} | ||
* {{ItemIcon|Spirit Burn}} | * {{ItemIcon|Spirit Burn}} | ||
{{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | {{StatusBox|status icon=Damage heart|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} | ||
=== Damage Output Reduction === | === Damage Output Reduction === | ||
A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | A negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon| | * {{HeroIcon|Bebop}}'s {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases all damage outputs (On attachment) | ||
* {{HeroIcon| | * {{HeroIcon|Infernus}}' {{AbilityIcon|Afterburn}} (Tier 1) - Decreases spirit damage output (When Built-Up from Bullets) | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} | * {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}} - Decreases weapon damage | ||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs (On-Hit from Bullets) | |||
* {{ItemIcon|Inhibitor}} - Decreases all damage outputs ( | * {{ItemIcon|Silencer}} - Decreases spirit damage outputs (When Built-Up from Bullets) | ||
* {{ItemIcon|Silencer}} - Decreases spirit damage outputs (Built-Up from Bullets) | |||
{{StatusBox|isBuff=false|status=Disarm}} | {{StatusBox|isBuff=false|status=Disarm}} | ||
=== Disarm === | === Disarm === | ||
A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | A negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} | ||
* {{HeroIcon| | * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | ||
* {{ItemIcon| | * {{ItemIcon|Curse}} | ||
* {{ItemIcon|Disarming Hex}} | * {{ItemIcon|Disarming Hex}} | ||
* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
Note: Although {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed. | |||
{{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | {{StatusBox|isBuff=false|status=Displace|status icon=Ground Strike}} | ||
=== Displace === | === Displace === | ||
A negative status effect that changes the direction and acceleration of the target's movement. | A negative status effect that changes the direction and acceleration of the target's movement. | ||
'''Sources:''' | '''Sources:''' | ||
* | * Heavy Melee | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | ||
| Line 347: | Line 271: | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | * {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} (Tier 2) | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} | |||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | * {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} | ||
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | * {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} | ||
| Line 353: | Line 278: | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | ||
* {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}} | * {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}} | ||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Audience Participation}} (If copy the ult in list) | |||
* {{HeroIcon|Sinclair}}'s {{AbilityIcon|Audience Participation}} (If | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} | ||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | ||
| Line 362: | Line 284: | ||
* {{ItemIcon|Knockdown}} (If the target is not on the ground) | * {{ItemIcon|Knockdown}} (If the target is not on the ground) | ||
* {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | * {{ItemIcon|Phantom Strike}} (If the target is not on the ground) | ||
* {{ItemIcon|Vortex Web}} | * {{ItemIcon|Vortex Web}} | ||
{{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction | {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Damage heart}}{{Main|Healing#Healing_Reduction}} | ||
=== Healing Reduction === | === Healing Reduction === | ||
A negative status effect that reduces the target's healing from all sources. | A negative status effect that reduces the target's healing from all sources. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2) | |||
* {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier | |||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | * {{HeroIcon|Infernus}}' {{AbilityIcon|Napalm}} (Tier 3) | ||
* {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | * {{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) | ||
* {{ItemIcon|Blood Tribute}} (Self) | |||
* {{ItemIcon|Cheat Death}} (Self) | * {{ItemIcon|Cheat Death}} (Self) | ||
* {{ItemIcon|Crippling Headshot}} | * {{ItemIcon|Crippling Headshot}} | ||
| Line 386: | Line 304: | ||
{{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilize}} | ||
=== Immobilized === | === Immobilized === | ||
A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | A negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} | |||
* {{HeroIcon| | |||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Captivating Read}} | ||
* {{ItemIcon|Arctic Blast}} | * {{ItemIcon|Arctic Blast}} | ||
{{StatusBox|isBuff=false|status=Movement Slow}} | {{StatusBox|isBuff=false|status=Movement Slow}} | ||
{{Main|Movement Slow}} | {{Main|Movement Slow}} | ||
=== Movement Slow === | === Movement Slow === | ||
A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | A negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. | ||
{{StatusBox|isBuff=false|status=Silence}} | {{StatusBox|isBuff=false|status=Silence}} | ||
=== Silence === | === Silence === | ||
A negative status effect that prevents the target from casting abilities, but they can still use active items | A negative status effect that prevents the target from casting abilities, but they can still use active items. It is similar to Disarm. | ||
'''Sources:''' | '''Sources:''' | ||
* {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} (Tier 3) | ||
* {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange | * {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}} (Tier 3) | ||
* {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} | |||
* {{ItemIcon|Curse}} (also silences active items) | |||
* {{HeroIcon| | |||
* {{ItemIcon| | |||
* {{ItemIcon|Focus Lens}} | * {{ItemIcon|Focus Lens}} | ||
* {{ItemIcon|Fury Trance}} (Self | * {{ItemIcon|Fury Trance}} (Self) | ||
* {{ItemIcon|Silence Wave}} | * {{ItemIcon|Silence Wave}} | ||
* {{ItemIcon|Silencer}} | * {{ItemIcon|Silencer}} | ||
* {{ItemIcon|Slowing Hex}} (only silences movement-based abilities and active items) | |||
* {{ | |||
{{StatusBox|isBuff=false|status=Stun}} | {{StatusBox|isBuff=false|status=Stun}} | ||
| Line 463: | Line 345: | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} | ||
* {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} | ||
* {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}} (Tier 3) | * {{HeroIcon|The Doorman}}'s {{AbilityIcon|Luggage Cart}} (Tier 3) | ||
* {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} | * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} | ||
| Line 470: | Line 351: | ||
* {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} | ||
* {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} | ||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3 | * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) | ||
* {{HeroIcon|McGinnis}}'s {{AbilityIcon|Spectral Wall}} (Tier 3) | |||
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} | ||
* {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | * {{HeroIcon|Paige}}'s {{AbilityIcon|Rallying Charge}} | ||
* {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} | * {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} | * {{HeroIcon|Victor}}'s {{AbilityIcon|Shocking Reanimation}} | ||
* {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} | ||
| Line 481: | Line 362: | ||
* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
* {{ItemIcon|Lightning Scroll}} | * {{ItemIcon|Lightning Scroll}} | ||
== Hero Specific Effects == | == Hero Specific Effects == | ||
| Line 512: | Line 380: | ||
{{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}} | {{StatusBox|isBuff=false|status=Hotel Guest|status icon=Hotel Guest}} | ||
=== Hotel Guest === | === Hotel Guest === | ||
A negative status effect applied by {{HeroIcon|The Doorman}}'s | A negative status effect applied by {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. The target is sent to the [[Baroness Hotel]] and have to make their way to the elevator to escape. | ||
{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | {{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} | ||
=== Lethal Venom === | === Lethal Venom === | ||
A negative status effect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. | A negative status effect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health. | ||
| Line 525: | Line 392: | ||
{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | {{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} | ||
=== Petrified === | === Petrified === | ||
A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are | A negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage. | ||
{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | {{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} | ||
=== Rabbit Hex === | === Rabbit Hex === | ||
A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | A negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted. | ||
{{StatusBox|isBuff=false|status=Sleep}} | |||
=== Sleep === | |||
A negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized. | |||
{{StatusBox|isBuff=false|status=Tether}} | {{StatusBox|isBuff=false|status=Tether}} | ||
| Line 547: | Line 417: | ||
* '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | * '''[[#Invincibility|Invincibility]]''': Grants temporary immunity to all damage and hostile effects. | ||
* '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | * '''[[#Unstoppable|Unstoppable]]''': Grants temporary immunity to crowd control effects. | ||
=== Purge === | === Purge Effects === | ||
These effects instantly remove currently active debuffs. | These effects instantly remove currently active debuffs. | ||
* {{HeroIcon|Victor}}'s {{AbilityIcon|Jumpstart}} (Tier 3) | |||
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) | |||
* {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} | |||
* {{ItemIcon|Debuff Remover}} (Does not remove debuffs from Ultimates) | |||
* {{ItemIcon|Divine Barrier}} (Removes all debuffs, including those from Ultimates) | |||
=== Debuff Resistance (Stat) === | === Debuff Resistance (Stat) === | ||
The following | The following items grant a '''[[Debuff Resist|Debuff Resistance]]''' stat, which reduces the duration of debuffs. This is a character stat, not a temporary buff. | ||
* {{ | * {{ItemIcon|Debuff Reducer}} | ||
* {{ | * {{ItemIcon|Debuff Remover}} | ||
{{ | * {{ItemIcon|SpellBreaker}} | ||
* {{ItemIcon|Unstoppable}} | |||
* {{ItemIcon|Weighted Shots}} | |||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||