Street Brawl: Difference between revisions

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I tested the previously mentioned exceptions to healing effectiveness and found they were not true(possibly patched?). There is some UI inconsistency with said items/abilities but the true healing received is always reduced by 40%.
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'''Healing Effectiveness:''' The effectiveness of healing abilities and items within Street Brawl is reduced significantly across the board.
'''Healing Effectiveness:''' The effectiveness of healing abilities and items within Street Brawl is reduced significantly across the board.


In general all healing abilities, items, lifesteal & regen (both regular regen and out-of-combat regen) will only heal for 60% of the value that the ability/item/lifesteal/regen displays.
In general all healing abilities, items, lifesteal & regen (both regular regen and out-of-combat regen) will only heal for 60% of the value that the ability/item/lifesteal/regen displays. This includes Victor's Shocking Reanimation ultimate, causing it to revive Victor at 60% of the normal health value.
 
There are a few known and tested exceptions to the 60% rule, but the list is not exhaustive.
{| class="wikitable"
|+Ability Exceptions
!Ability Name
!Exception
|-
|The Cube (Viscous)
|Heals Normally
|-
|Blasted (Billy)
|Provides the full Max Health value
But Heals at the reduced amount
|}
{| class="wikitable"
|+Item Exceptions
!Item Name
!Exception
|-
|Radiant Regeneration
(The regen passive,
not the heal on cast)
|Heals Normally
|-
|Healing Rite
|Heals Normally
|-
|Rescue Beam
|Heals Normally
|-
|Healing Nova
|Heals Normally
|}
 
 
For the items and abilities that heal via affecting the "Health Regen" stat of the player (visible on the top of the healthbar) whether they are reduced or not, they will display a reduced "Health Regen" value on the healthbar but NOT on the stats panel that appears on the left side of the screen when holding 'tab'. This may be confusing as sometimes the stats panel has the correct value, and sometimes the healthbar has the correct value.
 
For example if a Viscous in Street Brawl uses cube on themselves at its base value of 40 Health Regen over 3 seconds, it will heal for ~120 Health. The stats panel will display that your "Health Regen" is 42 (Base value of 2 + 40 from The Cube) whereas the healthbar will display 25.2 - in this case the stats panel was displaying the ''more'' correct value.
 
In another example a Victor with 119 Spirit Power will have a base "Health Regen" value of 11 which will also display on the stats panel, however the healthbar will display 6.6 which is the actual amount of base regen that Victor is regenerating.


Some items such as Rescue Beam and Healing Nova, or abilities such as Viscous' Cube, will display the normally expected healing number next to player's healthbar, but the actual health received is only 60% of the displayed number.
== Strategy ==
== Strategy ==
Since [[Trooper|Troopers]] don't drop [[Souls]] in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.
Since [[Trooper|Troopers]] don't drop [[Souls]] in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.

Revision as of 10:39, 26 January 2026

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Street Brawl is a fast-paced, 4v4 combat-focused game mode in Deadlock. Added in the Old Gods, New Blood update, it offers a short game format designed for quick sessions.

Unlike the standard mode, Street Brawl removes the laning and farming phases entirely, placing players in a best-of-five series of skirmishes with randomized, escalating item builds in a single lane.

Street Brawl has exclusive items not available in standard matches, as well as enhanced versions of normal items.

Street Brawl matches do not affect the player's matchmaking rating in standard mode.[1]

Overview

  • Team Size: 4v4
  • Format: Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the Guardian wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a Walker.
  • Round Duration: After 3 minutes a round goes in Overtime, during which troopers have increased health and respawn times are increased.
  • Leveling up: Every player picks 3 items at the start of each round and receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds.
  • Item Rolls: While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds.

Game Mode Specific Differences

Healing Effectiveness: The effectiveness of healing abilities and items within Street Brawl is reduced significantly across the board.

In general all healing abilities, items, lifesteal & regen (both regular regen and out-of-combat regen) will only heal for 60% of the value that the ability/item/lifesteal/regen displays. This includes Victor's Shocking Reanimation ultimate, causing it to revive Victor at 60% of the normal health value.

Some items such as Rescue Beam and Healing Nova, or abilities such as Viscous' Cube, will display the normally expected healing number next to player's healthbar, but the actual health received is only 60% of the displayed number.

Strategy

Since Troopers don't drop Souls in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.

References

  1. 2026-01-22 - @messonizz and Yoshi; Deadlock Discord - @messonizz: "Does Street Brawl effect your rank?" Yoshi: "No it doesn't"