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update doc: use list instead of stat, add compact parameter, update links (with help from vergir-bot LLM) |
add compact example to Examples section (with help from vergir-bot LLM) |
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; hide : Optional. A comma-separated list of column names to exclude from the table. Hero and Ability columns cannot be hidden. Has no effect in compact mode. | ; hide : Optional. A comma-separated list of column names to exclude from the table. Hero and Ability columns cannot be hidden. Has no effect in compact mode. | ||
== | == Examples == | ||
The following renders a table of all abilities in the '''melee''' list: | The following renders a table of all abilities in the '''melee''' list: | ||
| Line 27: | Line 27: | ||
{{AbilityTable|melee}} | {{AbilityTable|melee}} | ||
The same list in compact mode: | |||
<pre>{{AbilityTable|melee|compact=1}}</pre> | |||
{{AbilityTable|melee|compact=1}} | |||
== See also == | == See also == | ||
Revision as of 07:52, 31 May 2026
Renders a sortable table of all abilities matching a named list, or a compact inline list.
Usage
{{AbilityTable|charges}}
Compact mode (renders as an inline list instead of a table):
{{AbilityTable|charges|compact=1}}
With a hidden column:
{{AbilityTable|charges|hide=Time Between Charges}}
Multiple columns can be hidden using a comma-separated list:
{{AbilityTable|charges|hide=Time Between Charges, Notes}}
Parameters
- 1
- The list name. Must match a key in Module:AbilityTable/Lists.
- compact
- Optional. When set to any non-empty value (e.g.
compact=1), renders a compact inline list instead of a full table. Abilities are grouped by hero with notes shown in parentheses. - hide
- Optional. A comma-separated list of column names to exclude from the table. Hero and Ability columns cannot be hidden. Has no effect in compact mode.
Examples
The following renders a table of all abilities in the melee list:
{{AbilityTable|melee}}
| Hero | Ability | Base Damage | Light Melee Scaling | Notes |
|---|---|---|---|---|
| Bebop | Exploding Uppercut | 0.01 | ×1 | — |
| Grapple Arm | 0 | ×0.7 | — | |
| Billy | Bashdown | 0 | ×0.9 | on T3 becomes ×0.5 Heavy Melee scaling. |
| Calico | Leaping Slash | 10 | ×0.8 | on T3 gets +60 base damage (total 70). |
| Drifter | Rend | 0 | ×1.2 | on T3 becomes ×0.55 Heavy Melee scaling. |
| Silver | Boot Kick | 0 | ×0.9 | — |
| Silver (Transformed) | Go For The Throat | 0 | ×1.5 | on T1 gets +30 base damage (total 30). |
| Mauling Leap | 0 | ×1.5 | — | |
| Viscous | Puddle Punch | 20 | ×0.6 | on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried. |
| Yamato | Flying Slash | 0 | ×1 | — |
The same list in compact mode:
{{AbilityTable|melee|compact=1}}
- Bebop: Exploding Uppercut, Grapple Arm
- Billy: Bashdown (on T3 becomes ×0.5 Heavy Melee scaling)
- Calico: Leaping Slash (on T3 gets +60 base damage (total 70))
- Drifter: Rend (on T3 becomes ×0.55 Heavy Melee scaling)
- Silver: Boot Kick
- Silver (Transformed): Go For The Throat (on T1 gets +30 base damage (total 30)), Mauling Leap
- Viscous: Puddle Punch (on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling; can be parried)
- Yamato: Flying Slash
See also
- Module:AbilityTable — backing Lua module
- Module:AbilityTable/Lists — defines which properties each list matches on
- Module:AbilityTable/Notes — editor-authored notes for abilities
- Template:AbilityTable/styles.css — stylesheet for this template