Template:AbilityTable/doc

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Revision as of 07:52, 31 May 2026 by Vergir (talk | contribs) (add compact example to Examples section (with help from vergir-bot LLM))
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Renders a sortable table of all abilities matching a named list, or a compact inline list.

Usage

{{AbilityTable|charges}}

Compact mode (renders as an inline list instead of a table):

{{AbilityTable|charges|compact=1}}

With a hidden column:

{{AbilityTable|charges|hide=Time Between Charges}}

Multiple columns can be hidden using a comma-separated list:

{{AbilityTable|charges|hide=Time Between Charges, Notes}}

Parameters

1
The list name. Must match a key in Module:AbilityTable/Lists.
compact
Optional. When set to any non-empty value (e.g. compact=1), renders a compact inline list instead of a full table. Abilities are grouped by hero with notes shown in parentheses.
hide
Optional. A comma-separated list of column names to exclude from the table. Hero and Ability columns cannot be hidden. Has no effect in compact mode.

Examples

The following renders a table of all abilities in the melee list:

{{AbilityTable|melee}}
This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling Notes
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9 on T3 becomes ×0.5 Heavy Melee scaling.
Calico Leaping Slash 10 ×0.8 on T3 gets +60 base damage (total 70).
Drifter Rend 0 ×1.2 on T3 becomes ×0.55 Heavy Melee scaling.
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5 on T1 gets +30 base damage (total 30).
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6 on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried.
Yamato Flying Slash 0 ×1

The same list in compact mode:

{{AbilityTable|melee|compact=1}}
This is a dynamic list "melee". Edit contents · Edit notes.

See also