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* For heroes with spreadshot weapons ({{HeroIcon|Abrams}}, {{HeroIcon|Calico}}, {{HeroIcon|Yamato}}, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup. | * For heroes with spreadshot weapons ({{HeroIcon|Abrams}}, {{HeroIcon|Calico}}, {{HeroIcon|Yamato}}, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup. | ||
* For characters with burst-fire weapons ({{HeroIcon|Lash}}, {{HeroIcon|Seven}}, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target. | * For characters with burst-fire weapons ({{HeroIcon|Lash}}, {{HeroIcon|Seven}}, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target. | ||
* For characters with splash damage alternate fire weapons ( | * For characters with splash damage alternate fire weapons (Viscous and Yamato), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot. | ||
* {{HeroIcon|Shiv}}'s alt-fire builds bleed identically to his primary fire. | * {{HeroIcon|Shiv}}'s alt-fire builds bleed identically to his primary fire. | ||