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* Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]]. | * Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]]. | ||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | ||
* Headshots do not affect the | * Headshots do not affect the buildup per shot. | ||
* | * Light and Heavy [[Melee Attack|Melee attacks]] count as one full shot each. | ||
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | * Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | ||
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage. | * Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage. | ||