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</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference.
</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference.
}}
}}
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.


== Overview ==
== Overview ==
Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.
Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.


Troopers serve as the primary means to pushing lanes. The waves spawn as follows:
Troopers serve as the primary means to pushing lanes. The waves spawn as follows:
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''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes''
''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes''
Note: The missing HP is per player, not total.


Medic Packs cannot be picked up by the Trooper's own team.  
Medic Packs cannot be picked up by the Trooper's own team.  
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Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.


In [[Street Brawl]], after 3 minutes the round goes into Overtime and normal Troopers become Super Troopers.
In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.


=== Rift Troopers ===
=== Rift Troopers ===
When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' will spawn in that lane for the winning team. They are larger and colored black, and don't drop souls when killed. They spawn at a minimum of 5 troopers,every 0.3 seconds. If the trailing team wins the rift, they get up to +9 Rift Troopers (14 total) based on how behind they are.
When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.


On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]], and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. The bonus health and damage increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}% (additively) for each consecutive rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%, and the bonus spirit resist increases by +{{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}% (the melee resist does not increase).
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase.


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D models ==
{{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}}
{{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}}
{{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}}
{{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}}
{{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}}
{{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}}


== Gallery ==
== Gallery ==

Latest revision as of 11:52, 24 August 2026

Ranged Trooper
Stats
Health
Base Health: 300
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
DPS: 28
Range: 25m
Melee Damage: 25
Movement
Move Speed: 6.3 m/s
Sprint Speed: 13 m/s
Souls
Total Souls: Souls100
Soul Orbs: 1


Melee Trooper
Stats
Health
Base Health: 400
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
Range: 3m
Melee Damage: 80
Movement
Move Speed: 8.1 m/s
Sprint Speed: 13 m/s
Souls
Total Souls: Souls100
Soul Orbs: 1


Medic Trooper
Stats
Health
Base Health: 350
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
DPS: 28
Range: 36m
Melee Damage: 25
Movement
Move Speed: 6.3 m/s
Sprint Speed: 13 m/s
Souls
Total Souls: Souls100
Soul Orbs: 1


Sometimes, the small things make all the difference.

Mirage

Troopers, also colloquially called Creeps or Minions, are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and Souls Soul farming throughout the game.

Overview

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Troopers appear to be small humanoid puppet-like automata, Amber Troopers have candles serving as their heads while Sapphire Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.

Troopers serve as the primary means to pushing lanes. The waves spawn as follows:

Trooper wave spawn rate
Match duration Spawn frequency
0 to 20 min 30s
20 to 35 min 25s
over 35 min 20s

Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, Heroes and structures on the way.

During laning phase, Troopers are also the most reliable source of Souls. Slain Troopers will drop a Soul Orb on the ground that can be picked up by nearby ally players for 50% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 50% souls. Killing a Trooper with a melee attack prevents orbs from spawning and awards 100% of the value on kill.

Combat Stats

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Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.

Trooper Combat Stats
Enemy Type Damage Output (DPS) Damage Resist (%)
Players 28 -25
Troopers 35 42.5
Guardians 14.4 0
Walkers 24 80
Base Guardians 80 67.5
Shrines 50 0
Patron 50 50

Note: Player damage resist is applied against Bullet Damage, but not against Melee Damage.

Other combat stats

  • They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
  • Troopers gain 35% damage resistance when near/in the enemy base.
  • At 35 minutes, all Troopers gain +50% HP.

Sight Range

  • Troopers have two different sight ranges:
    • Vs. NPCs: 41m
    • Vs. Heroes: 18m

Health Regen

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Troopers have 7 out of combat health regen.

Trooper bounty is divided by 50% in the ground Orb and 50% in the floating Orb, or 100% on death if killed by a melee attack.

The total Soul bounty per Trooper is equal to Souls100 + (Souls2 per min).

Source Soul Value Soul Gain (/min) Notes
Trooper 100 +2 50% as ground orb, 50% as flying orb

Additionally, they are divided among nearby ally players at the rates listed in table below:

Players % share to each player Total %
1 100% 100%
2 54% 108%
3 36% 108%
4 25% 100%
5 20% 100%
6 16% 96%

Trooper types

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Ranged Trooper

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Ranged Troopers are the most common type of Trooper. They attack with a ranged weapon that has a range of 25m, resorting to a melee if enemies get too close.

Melee Trooper

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Melee Troopers are bulkier and tougher units with 400 health and a faster walk speed of 8.1 m/s. They engage enemies with a melee attack within a 3m range. Melee Troopers only start spawning after 5 minutes.

Melee Troopers can be parried and get stunned. However, this doesn't reset the player's parry cooldown and doesn't end the parry early.

Medic Trooper

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A medic pack dropped by a medic trooper

Medic Troopers, also known as Banner Troopers, are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.

Killing a Medic Trooper will drop a Medic Pack that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:

Heal = (13% of hero's missing HP + 150 HP + 2 HP per minute) / Number of nearby heroes

Note: The missing HP is per player, not total.

Medic Packs cannot be picked up by the Trooper's own team.

Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes.

Troopers are also healed by a small amount when the Medic Pack is picked up by a player.

Super Troopers

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Once an enemy Shrine has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become Super Troopers, gaining 60% damage and 40% health for the rest of the match. They also yield 15% less bounty when killed by enemies.

In Street Brawl, normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.

Rift Troopers

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When an Unstable Rift is captured, Rift Troopers spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.

On the first rift, they have +100% health and damage compared to normal troopers, as well as 25% Melee Resist and 30% Spirit Resist. For each consecutive rift, the bonus health and damage increase by an additional 20%, up to 160%. The bonus spirit resist also increases by 5% per rift, up to 45%. Melee resist does not increase.

Update history

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View the full update history: Trooper/Update history

Update Changes

June 30, 2026

  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

May 28, 2026

  • Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
  • Parrying a trooper now stuns the trooper
  • (Undocumented) Fixed Medic Trooper health packs healing more than intended

May 22, 2026

  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%

3D models

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Click to view
Amber Melee
Click to view
Amber Medic
Click to view
Amber Trooper
Click to view
Sapphire Melee
Click to view
Sapphire Medic
Click to view
Sapphire Trooper
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Commands

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To summon Entities, in this case troopers (requires sv_cheats 1):

npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]

To summon specific troopers, use the following as unit names:

trooper_melee, trooper_nano etc.

Trivia

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  • There's an unused Trooper model in the game files labeled Trooper_Jetpack, which has flying animations. The Jetpack Trooper was also present in Neon Prime.
    • There's another unused Trooper model in the game files labeled trooper_siege, which has a rocket launcher.
  • Before the Old Gods, New Blood update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a candle snuffer.